public void OnDeleteCraft(CM_DELETE_CRAFT p) { SM_PLAYER_UPDATE_LIST r = new SM_PLAYER_UPDATE_LIST(); UpdateEvent Event = new UpdateEvent(); if (Character.Craft1 == (Crafts)p.Craft) { Character.Craft1 = Crafts.None; Event.AddActorPara(PacketParameter.Craft1, 0); r.Parameters = Event; Network.SendPacket(r); } else if (Character.Craft2 == (Crafts)p.Craft) { Character.Craft2 = Crafts.None; Event.AddActorPara(PacketParameter.Craft2, 0); r.Parameters = Event; Network.SendPacket(r); } else if (Character.Craft3 == (Crafts)p.Craft) { Character.Craft3 = Crafts.None; Event.AddActorPara(PacketParameter.Craft3, 0); r.Parameters = Event; Network.SendPacket(r); } else if (Character.Craft4 == (Crafts)p.Craft) { Character.Craft4 = Crafts.None; Event.AddActorPara(PacketParameter.Craft4, 0); r.Parameters = Event; Network.SendPacket(r); } }
public void SendPlayerEquiptStats(Common.Item.Item item, Stats extra2 = Stats.None, bool all = false) { UpdateEvent evt = new UpdateEvent(); Stats extra = Utils.FindStat(item.Synthesis); /* * if (item.BaseData.PrimaryStats.ContainsKey(Stats.MinAtk)) * evt.AddActorPara(Common.Packets.GameServer.PacketParameter.EquiptMinAtk, chara.Status.AtkMinExt); * if (item.BaseData.PrimaryStats.ContainsKey(Stats.MaxAtk)) * evt.AddActorPara(Common.Packets.GameServer.PacketParameter.EquiptMaxAtk, chara.Status.AtkMaxExt); * if (item.BaseData.PrimaryStats.ContainsKey(Stats.HitB) || Stats.HitB == extra || Stats.HitB == extra2 || all) * evt.AddActorPara(Common.Packets.GameServer.PacketParameter.HitBase, chara.Status.Hit); * if (item.BaseData.PrimaryStats.ContainsKey(Stats.AvoidB) || Stats.AvoidB == extra || Stats.AvoidB == extra2 || all) * evt.AddActorPara(Common.Packets.GameServer.PacketParameter.AvoidBase, chara.Status.Avoid); * if (item.BaseData.PrimaryStats.ContainsKey(Stats.CritB) || Stats.CritB == extra || Stats.CritB == extra2 || all) * evt.AddActorPara(Common.Packets.GameServer.PacketParameter.CriticalBase, chara.Status.Critical); * if (item.BaseData.PrimaryStats.ContainsKey(Stats.DefCritB) || Stats.DefCritB == extra || Stats.DefCritB == extra2 || all) * evt.AddActorPara(Common.Packets.GameServer.PacketParameter.CriticalResist, chara.Status.CriticalResist); * if (item.BaseData.PrimaryStats.ContainsKey(Stats.ParryB) || Stats.ParryB == extra || Stats.ParryB == extra2 || all) * evt.AddActorPara(Common.Packets.GameServer.PacketParameter.ParryBase, chara.Status.Parry); * if (item.BaseData.PrimaryStats.ContainsKey(Stats.PrcB) || Stats.PrcB == extra || Stats.PrcB == extra2 || all) * evt.AddActorPara(Common.Packets.GameServer.PacketParameter.PierceBase, chara.Status.Pierce); */ if (item.BaseData.PrimaryStats.ContainsKey(Stats.MaxHp) || Stats.MaxHp == extra || Stats.MaxHp == extra2 || all) { SendPlayerHP(true); } SM_PLAYER_UPDATE_LIST p = new SM_PLAYER_UPDATE_LIST() { Parameters = evt }; Network.SendPacket(p); }
public void SendPlayerMovementLock(bool locked) { SM_PLAYER_UPDATE_LIST p = new SM_PLAYER_UPDATE_LIST() { //evt.AddActorPara(Common.Packets.GameServer.PacketParameter.NoMove, locked ? 1 : 0); //evt.AddActorPara(Common.Packets.GameServer.PacketParameter.NoRotate, locked ? 1 : 0); Parameters = new UpdateEvent() }; Network.SendPacket(p); }
public void SendPlayerGold() { UpdateEvent evt = new UpdateEvent(); evt.AddActorPara(PacketParameter.Gold, chara.Gold); SM_PLAYER_UPDATE_LIST p = new SM_PLAYER_UPDATE_LIST() { Parameters = evt }; Network.SendPacket(p); }
private void LockForTeleport(bool Lock) { SM_PLAYER_UPDATE_LIST l = new SM_PLAYER_UPDATE_LIST(); UpdateEvent evt = new UpdateEvent(); //evt.AddActorPara(Common.Packets.GameServer.PacketParameter.NoMove, Lock ? 1 : 0); //evt.AddActorPara(Common.Packets.GameServer.PacketParameter.Unk103, Lock ? 1 : 0); //evt.AddActorPara(Common.Packets.GameServer.PacketParameter.Unk108, Lock ? 1 : 0); //evt.AddActorPara(Common.Packets.GameServer.PacketParameter.Unk109, Lock ? 1 : 0); l.Parameters = evt; evt.ActorUpdateParameters.Clear(); Network.SendPacket(l); }
public void OnExpandInventory() { int upgradecost = UpgradeCost(chara.InventorySize); if (chara.Gold >= upgradecost && upgradecost != -1) { SM_EXPAND_INVENTORY r = new SM_EXPAND_INVENTORY(); Network.SendPacket(r); chara.InventorySize += 8; chara.Gold -= upgradecost; SM_PLAYER_UPDATE_LIST p = new SM_PLAYER_UPDATE_LIST(); UpdateEvent evt = new UpdateEvent(); evt.AddActorPara(PacketParameter.Gold, chara.Gold); evt.AddActorPara(PacketParameter.InventorySlots, chara.InventorySize); p.Parameters = evt; Network.SendPacket(p); } }
public void SendPlayerStats() { SM_PLAYER_UPDATE_LIST p = new SM_PLAYER_UPDATE_LIST() { /* * evt.AddActorPara(PacketParameter.EquiptMinAtk2, chara.Status.AtkMinBase); * evt.AddActorPara(PacketParameter.EquiptMaxAtk2, chara.Status.AtkMaxBase); * evt.AddActorPara(PacketParameter.HitBase, chara.Status.Hit); * evt.AddActorPara(PacketParameter.Penetration, chara.Status.Penetration); * evt.AddActorPara(PacketParameter.CriticalPercent, 1500); * evt.AddActorPara(PacketParameter.CriticalBase, chara.Status.Critical); * evt.AddActorPara(PacketParameter.CriticalResist, chara.Status.CriticalResist); * evt.AddActorPara(PacketParameter.AvoidBase, chara.Status.Avoid); * evt.AddActorPara(PacketParameter.ParryBase, chara.Status.Parry); * evt.AddActorPara(PacketParameter.PierceBase, chara.Status.Pierce); * evt.AddActorPara(PacketParameter.EquiptMinAtk, chara.Status.AtkMinExt); * evt.AddActorPara(PacketParameter.EquiptMaxAtk, chara.Status.AtkMaxExt); * evt.AddActorPara(PacketParameter.Def, chara.Status.Defence); */ Parameters = new UpdateEvent() }; Network.SendPacket(p); }
public void OnAddCraft(CM_ADD_CRAFT p) { SM_ADD_CRAFT r = new SM_ADD_CRAFT(); SM_PLAYER_UPDATE_LIST r2 = new SM_PLAYER_UPDATE_LIST(); Network.SendPacket(r); UpdateEvent Event = new UpdateEvent(); switch ((Crafts)p.Craft) { case Crafts.Logger: case Crafts.Horticulture: case Crafts.Harvester: case Crafts.Herbalist: case Crafts.Miner: case Crafts.StoneCutter: case Crafts.Fisher: { if (Character.Craft1 == Crafts.None) { Character.Craft1 = (Crafts)p.Craft; Event.AddActorPara(PacketParameter.Craft1, p.Craft); r2.Parameters = Event; Network.SendPacket(r2); } else if (Character.Craft2 == Crafts.None) { Character.Craft2 = (Crafts)p.Craft; Event.AddActorPara(PacketParameter.Craft2, p.Craft); r2.Parameters = Event; Network.SendPacket(r2); } } break; case Crafts.Cooking: case Crafts.Potion: case Crafts.WeaponSmith: case Crafts.ForceSmith: case Crafts.BoPae: case Crafts.Jewel: case Crafts.Pottery: { if (Character.Craft3 == Crafts.None) { Character.Craft3 = (Crafts)p.Craft; Event.AddActorPara(PacketParameter.Craft3, p.Craft); r2.Parameters = Event; Network.SendPacket(r2); } else if (Character.Craft4 == Crafts.None) { Character.Craft4 = (Crafts)p.Craft; Event.AddActorPara(PacketParameter.Craft4, p.Craft); r2.Parameters = Event; Network.SendPacket(r2); } } break; default: { SM_SERVER_MESSAGE r3 = new SM_SERVER_MESSAGE() { MessagePosition = SM_SERVER_MESSAGE.Positions.ChatWindow, Message = "Unknown Craft please report to LokiReborn." }; Network.SendPacket(r3); } break; } }