void Update() { if (mISM != null) { mISM.Update(); } SMHBaseState state = mISM.GetFromDic <SMHBaseState>(mISM.GetCurrentFirstState()); //Debug.Log(state.mName); }
public override void OnTap(TapGesture gesture) { SMHBaseState state = mISM.GetFromDic <SMHBaseState>(mISM.GetCurrentFirstState()); if (state != null) { state.OnTap(gesture); } }
public override void OnSimpleFingerUp(object v) { SMHBaseState state = mISM.GetFromDic <SMHBaseState>(mISM.GetCurrentFirstState()); if (state != null) { state.OnSimpleFingerUp(v); } }
public override void OnDrag(DragGesture gesture) { base.OnDrag(gesture); SMHBaseState state = mISM.GetFromDic <SMHBaseState>(mISM.GetCurrentFirstState()); if (state != null) { state.OnDrag(gesture); } }