Example #1
0
        public void Load(GridMap2D mapData, Transform rootTf)
        {
            m_RootTf  = rootTf;
            m_MapData = mapData;

            m_TurnAgent        = new TurnAgent();
            m_TurnAgent.Cursor = new GameCursor(m_RootTf);

            m_MapSystem = GameManager.Instance.CreateSystem <SLGMapSystem>(m_MapData);

            m_TurnAgent.Arrow = new GameArrow(m_RootTf);

            m_TurnAgent.WorldCamera = new WorldCamera(GameObject.Find("GameLoop/Camera").transform);

            GameManager.Instance.AddInputEvent(OnInputMsg, 0);

            m_CharacterSystem = GameManager.Instance.CreateSystem <SLGCharacterSystem>(m_RootTf);
            m_TurnSystem      = GameManager.Instance.CreateSystem <SLGTurnSystem>(m_TurnAgent);

            m_TurnAgent.TurnSystem = m_TurnSystem;

            Character ch = CS_CreateCharacterAtPoint(ECharacterRelation.OwnSide, 1);

            ch.SetCellPos(new IPoint(12, 2));

            Character ch2 = CS_CreateCharacterAtPoint(ECharacterRelation.OwnSide, 2);

            ch2.SetCellPos(new IPoint(14, 2));

            m_TurnAgent.Cursor_SetCellPos(ch.Point);
            m_TurnAgent.WorldCamera_FollowCellPos(ch.Point);

            GameManager.Instance.UIMgr.OpenUI <GameHud>();

            m_TurnSystem.SwitchTurn(Common.ETurnType.OwnSide);
        }
Example #2
0
 public void Turn_SwitchTurn(Game.Common.ETurnType turn)
 {
     m_TurnSystem.SwitchTurn(turn);
 }