public void DidCollectKey() { this.collectedKeySprite.Texture = SKTexture.FromImageNamed("Overlays/key_full.png"); this.collectedKeySprite.RunAction(SKAction.Sequence(new SKAction[] { SKAction.WaitForDuration(0.5f), SKAction.ScaleBy(1.5f, 0.2f), SKAction.ScaleBy(1f / 1.5f, 0.2f) })); }
/// <summary> /// Render the buttons. /// </summary> void RenderButtons() { var start_button = Button.CreateButtonAt( SKTexture.FromImageNamed(START_BUTTON_IMAGE), SKTexture.FromImageNamed(START_PRESSED_BUTTON_IMAGE), "start", new CGPoint(Frame.GetMidX(), Frame.GetMidY() * 1.25) ); var settings_button = Button.CreateButtonAt( SKTexture.FromImageNamed(SETTINGS_BUTTON_IMAGE), SKTexture.FromImageNamed(SETTINGS_PRESSED_BUTTON_IMAGE), "settings", new CGPoint(Frame.GetMidX(), Frame.GetMidY() * 0.75) ); var exit_button = Button.CreateButtonAt( SKTexture.FromImageNamed(EXIT_BUTTON_IMAGE), SKTexture.FromImageNamed(EXIT_PRESSED_BUTTON_IMAGE), "exit", new CGPoint(Frame.GetMidX(), Frame.GetMidY() * 0.25) ); AddChild(start_button); AddChild(settings_button); AddChild(exit_button); }
public LeaderboardScoresScreen(CGSize size) : base(size) { SKLabelNode title = new SKLabelNode("GillSans-Bold") { Text = GameInfo.CurrentLeaderBoard.Title, FontSize = 14, Position = new CGPoint(FrameMidX, FrameMidY + 190) }; var podiumSprite = SKSpriteNode.FromTexture(SKTexture.FromImageNamed("Images/Podium.png")); podiumSprite.Position = new CGPoint(FrameMidX, FrameMidY + 50); backButton = new SKLabelNode("GillSans-Bold") { Text = "Back", FontSize = 18, FontColor = ButtonColor, Position = new CGPoint(FrameMidX, FrameMidY - 200) }; if (GKLocalPlayer.LocalPlayer.Authenticated) { LoadLeaderboardScoresInfo(GameInfo.CurrentLeaderBoard); } AddChild(title); AddChild(backButton); AddChild(podiumSprite); }
public BasicScene(CGSize size) : base(size) { ScaleMode = SKSceneScaleMode.AspectFill; //BackgroundColor = UIColor.FromRGBA (0.15f, 0.15f, 0.3f, 1f); bgr = new SKSpriteNode(SKTexture.FromImageNamed("brickwall1")); bgr.Size = Size; bgr.Position = new CGPoint(Size.Width / 2, Size.Height / 2); AddChild(bgr); UnselectedColor = UIColor.FromRGBA(0f, 0.5f, 0.5f, 1f); SelectedColor = UIColor.FromRGBA(0.5f, 1f, 0.99f, 1f); ButtonColor = UIColor.FromRGBA(1f, 1f, 0f, 1f); InfoColor = UIColor.FromRGBA(1f, 1f, 1f, 1f); FrameMidX = (float)Frame.GetMidX(); FrameMidY = (float)Frame.GetMidY(); transition = SKTransition.MoveInWithDirection(SKTransitionDirection.Right, 0.3); }
public void SetPlayerDirection() { byte direction = 0; direction = GetDirection(); this.dir = direction; //all SIde E for now as the sprite pictures need to be redrawn switch (direction) { case 1: this.PlayerSpriteObject.Texture = SKTexture.FromImageNamed(NSBundle.MainBundle.PathForResource("SideE", "png")); break; case 2: this.PlayerSpriteObject.Texture = SKTexture.FromImageNamed(NSBundle.MainBundle.PathForResource("SideW", "png")); break; case 3: this.PlayerSpriteObject.Texture = SKTexture.FromImageNamed(NSBundle.MainBundle.PathForResource("SideW", "png")); break; case 4: this.PlayerSpriteObject.Texture = SKTexture.FromImageNamed(NSBundle.MainBundle.PathForResource("SideE", "png")); break; } }
private void CreateEmitterNode() { // Setup a intial Location var location = new CGPoint(); location.X = (((View.Frame.Width / 2))); location.Y = (((View.Frame.Height / 4))); // Define paricles and initial settings particleEmitterNode = new SKEmitterNode(); particleEmitterNode.Position = location; particleEmitterNode.NumParticlesToEmit = 0; particleEmitterNode.ZPosition = 2; particleEmitterNode.ParticleAlpha = 0.4f; particleEmitterNode.XAcceleration = 0; particleEmitterNode.YAcceleration = 1; particleEmitterNode.EmissionAngle = 100f; particleEmitterNode.TargetNode = this; particleEmitterNode.ParticleScale = 0.4f; particleEmitterNode.ParticleSpeedRange = 100f; particleEmitterNode.ParticleScaleRange = 0.5f; particleEmitterNode.ParticleScaleSpeed = -0.1f; particleEmitterNode.ParticleBirthRate = 500; particleEmitterNode.ParticlePositionRange = new CGVector(120f, 120f); particleEmitterNode.ParticleLifetimeRange = 10f; particleEmitterNode.ParticleRotationRange = 10f; particleEmitterNode.EmissionAngleRange = 200f; particleEmitterNode.ParticleTexture = SKTexture.FromImageNamed(("spark")); }
// definition of player walking animation void animatePlayer() { var textures = Enumerable.Range(1, 4).Select( (i) => SKTexture.FromImageNamed(String.Format("Stumbler-{0}", i))).ToArray(); playerAnimate = SKAction.RepeatActionForever(SKAction.AnimateWithTextures(textures, 0.1)); playerObject.RunAction(playerAnimate); }
void animateobstacle4() { var textures = Enumerable.Range(1, 4).Select( (i) => SKTexture.FromImageNamed(String.Format("trash-{0}", i))).ToArray(); obstacleflame4 = SKAction.RepeatActionForever(SKAction.AnimateWithTextures(textures, 0.1)); obstacle4.RunAction(obstacleflame4); }
void animateEnemy() { var textures = Enumerable.Range(1, 4).Select( (i) => SKTexture.FromImageNamed(String.Format("walker-{0}", i))).ToArray(); enemyAnimate = SKAction.RepeatActionForever(SKAction.AnimateWithTextures(textures, 0.1)); enemy.RunAction(enemyAnimate); }
public void addItemBackground(CGPoint itemPos) { var bottleCap = new SKSpriteNode(SKTexture.FromImageNamed("capitem1")); bottleCap.SetScale(0.4f); bottleCap.Position = itemPos; AddChild(bottleCap); }
public UtilityHelo() { this.MachineGun = new Bullets[50]; for (int i = 0; i < this.MachineGun.Length; i += 1) { this.MachineGun[i] = new Bullets(); this.MachineGun[i].Bullet.Texture = SKTexture.FromImageNamed(NSBundle.MainBundle.PathForResource("BulletImage_small", "png")); } }
public Bullets() { this.x_world = 0; this.y_world = 0; this.Bullet = new SKSpriteNode( SKTexture.FromImageNamed(NSBundle.MainBundle.PathForResource("bullet", "png"))); this.isFired = false; this.damageCaused = 5; }
public bool DidCollectAFlower() { if (flowerCount < 3) { flowers [flowerCount].Texture = SKTexture.FromImageNamed("Images/FlowerFull.png"); } flowerCount++; return(flowerCount == 3); }
public PointNode(string name) { UIImage image = UIImage.FromBundle(name); Name = name; ZPosition = 12; Texture = SKTexture.FromImageNamed((name)); Size = image.Size; }
public void Texture() { using (var t = SKTexture.FromImageNamed("basn3p08.png")) using (var n = new SKSpriteNode(t)) { Assert.AreSame(n.Texture, t, "Texture-1"); n.Texture = null; Assert.IsNull(n.Texture, "Texture-2"); } }
public override void TouchesBegan(NSSet touches, UIEvent evt) { // Called when a touch begins foreach (var touch in touches) { UITouch touchc = touches.AnyObject as UITouch; // Check click var locationc = touchc.LocationInNode(this); var checkX = touchc.LocationInView(View).X; var checkY = touchc.LocationInView(View).Y; // other coordinate system //var checkX = ((UITouch)touchc).LocationInNode(this).X; //var checkY = ((UITouch)touchc).LocationInNode(this).Y; // Get Sprite Node at current location var nodeAtLocation = GetNodeAtPoint(locationc); if (nodeAtLocation.Name == "cancelSpark") { ReleaseInfoText(); } else { if (nodeAtLocation.Name != "infoNode" && nodeAtLocation.Name != "infoLabel") { // If the info button is clicked change background if (nodeAtLocation.Name == "info" || nodeAtLocation.Name == "navSprite") { infoTouch = true; // Activate information background if (switchInfo == false) { //setInfoText(); container.Alpha = 1f; switchInfo = true; SKAction seqTextureInfo = SKAction.SetTexture(SKTexture.FromImageNamed(("inforeverse"))); infoSprite.RunAction((seqTextureInfo)); } // Deactivate information background else { container.Alpha = 0f; switchInfo = false; SKAction seqTextureInfoNormal = SKAction.SetTexture(SKTexture.FromImageNamed(("info"))); infoSprite.RunAction((seqTextureInfoNormal)); } } } } } }
public virtual void Draw(GameScene scene) { if (SkNode == null) { SkNode = new SKSpriteNode(SKTexture.FromImageNamed("Ball"), UIColor.Clear, new CGSize(5, 5)); scene.AddChild(SkNode); } SkNode.RunAction(SKAction.MoveTo(new CGPoint(X - (Z / Math.Sqrt(2.0)), Y - (Z / Math.Sqrt(2.0))), 0.5)); }
public EnemySprite() { Texture = SKTexture.FromImageNamed(ENEMY_DUTY_IMAGE); Size = Texture.Size; PhysicsBody = SKPhysicsBody.CreateRectangularBody(Size); PhysicsBody.AllowsRotation = false; PhysicsBody.CategoryBitMask = CollisionCategory.Enemy; PhysicsBody.ContactTestBitMask = CollisionCategory.Hero | CollisionCategory.Spell | CollisionCategory.Platform; PhysicsBody.CollisionBitMask ^= CollisionCategory.Spell; }
SKTexture [] LoadFrames(string baseImageName, int frameCount) { var frames = new SKTexture [frameCount]; for (int i = 1; i <= frameCount; i++) { frames [i - 1] = SKTexture.FromImageNamed(baseImageName + i.ToString("0000")); } return(frames); }
public Tanks() { this.enemySprite = new SKSpriteNode( SKTexture.FromImageNamed(NSBundle.MainBundle.PathForResource("Tank", "png"))); this.Cannon = new Bullets[12]; this.MAXhSPEED = 25; this.MAXvSPEED = 25; this.pitch_cannon = 0; }
// Function that detects the key pressed /* * public void Form1_KeyPress(object sender, KeyPressEventArgs e) * { * if (e.KeyChar == 'w' || e.KeyChar == 'W') * { * Debug.WriteLine("detected"); * //do something * } * } */ // Function that performs the movement public void movement(ref Sprite[,,] sprites, ref Sprite.Entity player1, string sprite, ref CGPoint change, nfloat unit, int i, int j, nfloat Height, nfloat Width) { // Change sprite player1.spriteNode.Texture = SKTexture.FromImageNamed(sprite); int x = (int)((player1.actualX + i * 4) / 15); int y = (int)((player1.actualY + j * 4) / 15); Debug.WriteLine("Current pos: {0},{1}", player1.actualX, player1.actualY); Debug.WriteLine("Checker pos: {0},{1}", player1.actualX + 4 * i, player1.actualY + 4 * j); Debug.WriteLine("Destination: {0},{1}", player1.actualX + i * (3.75), player1.actualY + j * (3.75)); Debug.WriteLine("Change: {0},{1}", x, y); sprites[player1.xPos, player1.yPos, player1.zPos] = null; // Checks if move is out of bounds if ((0 > player1.actualX + 4 * i | player1.actualX + 4 * i >= 15 * sprites.GetLength(0)) | (0 > player1.actualY + 4 * j | player1.actualY + 4 * j >= 15 * sprites.GetLength(1))) { Debug.WriteLine("Successfully prevented player from moving out of area"); } // Moves player in the desired direction on the current floor else if ((sprites[x, y, player1.zPos] == null || !sprites[x, y, player1.zPos].Solid) & (player1.zPos == 0 || sprites[x, y, player1.zPos - 1] != null)) { Debug.WriteLine("Moved in desired direction"); player1.actualX += 3.75 * i; player1.xPos = (int)(player1.actualX / 15); change.X = i * unit; player1.actualY += 3.75 * j; player1.yPos = (int)(player1.actualY / 15); change.Y = j * unit; } // Moves a player in the desired direction and falls else if (player1.zPos > 0 && sprites[player1.xPos + i, player1.yPos + j, player1.zPos - 1] == null) { Debug.WriteLine("Moved in desired direction and fell"); player1.actualX += 3.75 * i; player1.xPos = (int)(player1.actualX / 15); change.X = i * unit; player1.actualY += 3.75 * j; player1.yPos = (int)(player1.actualY / 15); change.Y = j * unit; while (player1.zPos > 0 && sprites[player1.xPos, player1.yPos, player1.zPos - 1] == null) { player1.zPos--; player1.spriteNode.Position = new CGPoint(player1.spriteNode.Position.X, player1.spriteNode.Position.Y - (4 * Height / 150)); } } // Moves player 1 up a floor whilst moving in the desired direction else if (sprites[x, y, player1.zPos].GetClimbable() && sprites[x, y, player1.zPos].GetHeight() - player1.zPos == 1) { Debug.WriteLine("Moved in desired direction and climbed"); player1.spriteNode.Position = new CGPoint(player1.spriteNode.Position.X, player1.spriteNode.Position.Y + (4 * Height / 150));; player1.actualX += 3.75 * 2 * i; player1.xPos = (int)(player1.actualX / 15); change.X = 2 * i * unit; player1.actualY += 3.75 * 2 * j; player1.yPos = (int)(player1.actualY / 15); change.Y = 2 * j * unit; player1.zPos++; } else { Debug.WriteLine("Error"); } player1.spriteNode.ZPosition = player1.defaultZ + 4 * (9 - (int)((player1.actualY) / 15)) + 6 * (player1.zPos) - 1; Debug.WriteLine("Current height: {0}", player1.zPos); }
public LineNode(string name) { // Generate Line Node UIImage image = UIImage.FromBundle("line"); Name = name; ZPosition = 12; Texture = SKTexture.FromImageNamed(("line")); Size = image.Size; RndMove = false; }
public SpriteLoader(string folder = ".") { string[] _spritePaths = NSBundle.MainBundle.PathsForResources("png", folder); foreach (var spriteLocation in _spritePaths) { var lastSlash = spriteLocation.LastIndexOf('/'); var newString = spriteLocation.Substring(lastSlash + 1); var spriteName = newString.Substring(0, newString.Length - 4); Sprites.Add(spriteName, SKTexture.FromImageNamed(spriteLocation)); } }
public Towers(int NumGuard) { this.tower = new SKSpriteNode( SKTexture.FromImageNamed(NSBundle.MainBundle.PathForResource("TowerEnemies", "png"))); this.x_world = (int)this.tower.Position.X; this.y_world = (int)this.tower.Position.Y; this.lives = (byte)(NumGuard * 2); this.GuardMagazine = new Bullets[NumGuard]; for (int i = 0; i < this.GuardMagazine.Length; i += 1) { this.GuardMagazine[i] = new Bullets(); } }
public Towers() { this.numberofguards = 10; this.lives = (byte)(this.numberofguards * 2); this.x_world = 0; this.y_world = 0; this.tower = new SKSpriteNode( SKTexture.FromImageNamed(NSBundle.MainBundle.PathForResource("TowerEnemies", "png"))); this.GuardMagazine = new Bullets[8]; for (int i = 0; i < this.GuardMagazine.Length; i += 1) { this.GuardMagazine[i] = new Bullets(); this.GuardMagazine[i].Bullet.Name = "Tower_" + "Bullet_" + i.ToString(); } }
public HeroSprite() { _heroJump = SKTexture.FromImageNamed(HERO_JUMP_IMAGE); _heroStand = SKTexture.FromImageNamed(HERO_STAND_IMAGE); _heroMoving = SKTexture.FromImageNamed(HERO_MOVING_IMAGE); Texture = _heroStand; Size = Texture.Size; PhysicsBody = SKPhysicsBody.CreateRectangularBody(Size); PhysicsBody.CategoryBitMask = CollisionCategory.Hero; PhysicsBody.ContactTestBitMask = CollisionCategory.Enemy | CollisionCategory.Spell; // XOR Spell bitmask to avoid collision PhysicsBody.CollisionBitMask ^= CollisionCategory.Spell; PhysicsBody.AllowsRotation = false; }
public void Draw(SKScene scene, double sec) { if (_skNode == null) { _skNode = new SKSpriteNode(SKTexture.FromImageNamed("Ball"), UIColor.Clear, new CGSize(5, 5)); scene.AddChild(_skNode); } _skNode.RunAction(SKAction.MoveTo(new CGPoint( OffsetFromZero[0] - (OffsetFromZero[2] / Math.Sqrt(2.0)), OffsetFromZero[1] - (OffsetFromZero[2] / Math.Sqrt(2.0))), sec)); foreach (var child in Children) { child.Draw(scene, sec); } }
/// <summary> /// Подсвечивание выбранного камешка заменой текстуры в спрайте /// </summary> /// <param name="gem">Камешек на подстветку.</param> private void ShowSelectionIndicator(Gem gem) { // Открепляем спрайт от родителя, если он есть if (selectedSprite.Parent != null) { selectedSprite.RemoveFromParent(); } SKSpriteNode sprite = gem.Sprite; SKTexture texture = SKTexture.FromImageNamed(gem.GetSelectedSpriteName()); selectedSprite.Size = new CGSize(gemCellWidth, gemCellHeight); selectedSprite.RunAction(SKAction.SetTexture(texture)); // "Подсветка" добавляется в качестве потомка к основному спрайту камешка sprite.AddChild(selectedSprite); selectedSprite.Alpha = 1.0f; }
public Kuma(SKScene sceen, CGPoint location, CGSize size) { _textures = new SKTexture[ImageMax]; for (var i = 0; i < ImageMax; i++) { _textures[i] = SKTexture.FromImageNamed(String.Format("Image{0}", i)); } _node = SKSpriteNode.FromTexture((SKTexture)_textures[0]); _node.AnchorPoint = new CGPoint(0, 0); _node.Position = location; _node.Size = size; _node.ZPosition = 0; sceen.AddChild(_node); _locationX = location.X; _locationY = location.Y; _width = size.Width; }
// テクスチャから初期化する // w 横の画像数 // h 縦の画像数 public AnimationNode(String name, int w, int h, double sec, CGSize size) { textures = new SKTexture[w * h]; var texture = SKTexture.FromImageNamed(name); var c = 0; for (var y = h - 1; y >= 0; y--) { for (var x = 0; x < w; x++) { textures[c++] = SKTexture.FromRectangle(new CGRect(x / (float)w, y / (float)h, 1 / (float)w, 1 / (float)h), texture); } } node = SKSpriteNode.FromTexture((SKTexture)textures[0]); node.Size = size; node.ZPosition = 1; node.Position = new CGPoint(-100, -100); action = SKAction.AnimateWithTextures((SKTexture[])textures, sec); }