Example #1
0
 private void InitState()
 {
     for (int i = 0; i <= 4; ++i)
     {
         SKILL_STATE_TYPE stateType = (SKILL_STATE_TYPE)i;
         SkillStateData   stateData;
         stateData.stateType = stateType;
     }
 }
Example #2
0
 public void Dispose()
 {
     for (int i = 0; i < _spList.Count; ++i)
     {
         _spList[i].Dispose();
     }
     _spList.Clear();
     _stateDict.Clear();
     _info             = null;
     _caster           = null;
     _currentStateType = SKILL_STATE_TYPE.无;
     _executed         = false;
     _timer            = 0;
     _CDing            = false;
     _CDTick           = 0;
     _CDTotal          = 0;
     _id     = 0;
     _lv     = 0;
     _order  = 0;
     _action = 0;
 }