Example #1
0
        public override void Draw2()
        {
            if (SK.orientation <= 2)
            {
                spriteBatch.Draw(SK.texture_background_canvas, new Vector2(SK.Position_DisplayEdge().X, SK.Position_DisplayEdge().Y - 80), Color.PaleTurquoise);
            }
            else
            {
                spriteBatch.Draw(SK.texture_background_canvas, new Vector2(SK.Position_DisplayEdge().X - 80, SK.Position_DisplayEdge().Y), Color.PaleTurquoise);
            }

            spriteBatch.Draw(SK.texture_spritesheet_cards, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold1() + new Vector2(70 + move * 2, 150), new Rectangle(1 + (int)(71 * card1.X), 1 + (int)(96 * card1.Y), 70, 95), Color.White, 0.0f, new Vector2(35, 47), trans1, SpriteEffects.None, 0.0f);
            spriteBatch.Draw(SK.texture_spritesheet_cards, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold2() + new Vector2(70 + move, 150), new Rectangle(1 + (int)(71 * card2.X), 1 + (int)(96 * card2.Y), 70, 95), Color.White, 0.0f, new Vector2(35, 47), trans2, SpriteEffects.None, 0.0f);
            spriteBatch.Draw(SK.texture_spritesheet_cards, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold3() + new Vector2(70, 150), new Rectangle(1 + (int)(71 * card3.X), 1 + (int)(96 * card3.Y), 70, 95), Color.White, 0.0f, new Vector2(35, 47), trans3, SpriteEffects.None, 0.0f);
            spriteBatch.Draw(SK.texture_spritesheet_cards, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold4() + new Vector2(70 - move, 150), new Rectangle(1 + (int)(71 * card4.X), 1 + (int)(96 * card4.Y), 70, 95), Color.White, 0.0f, new Vector2(35, 47), trans4, SpriteEffects.None, 0.0f);
            spriteBatch.Draw(SK.texture_spritesheet_cards, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold5() + new Vector2(70 - move * 2, 150), new Rectangle(1 + (int)(71 * card5.X), 1 + (int)(96 * card5.Y), 70, 95), Color.White, 0.0f, new Vector2(35, 47), trans5, SpriteEffects.None, 0.0f);

            if (hold1)
            {
                spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold1(), Color.White);
            }
            else
            {
                spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold1(), Color.Gray * 0.25f);
            }
            if (hold2)
            {
                spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold2(), Color.White);
            }
            else
            {
                spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold2(), Color.Gray * 0.25f);
            }
            if (hold3)
            {
                spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold3(), Color.White);
            }
            else
            {
                spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold3(), Color.Gray * 0.25f);
            }
            if (hold4)
            {
                spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold4(), Color.White);
            }
            else
            {
                spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold4(), Color.Gray * 0.25f);
            }
            if (hold5)
            {
                spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold5(), Color.White);
            }
            else
            {
                spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold5(), Color.Gray * 0.25f);
            }

            if (!betting && !end)
            {
                if (selector_hold == 1)
                {
                    spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold1(), Color.Pink * 0.50f);
                }
                if (selector_hold == 2)
                {
                    spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold2(), Color.Pink * 0.50f);
                }
                if (selector_hold == 3)
                {
                    spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold3(), Color.Pink * 0.50f);
                }
                if (selector_hold == 4)
                {
                    spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold4(), Color.Pink * 0.50f);
                }
                if (selector_hold == 5)
                {
                    spriteBatch.Draw(SK.texture_static_videopoker_hold, SK.Position_DisplayEdge() + SK.Position_VideoPoker_Hold5(), Color.Pink * 0.50f);
                }
            }

            if (betting && !end)
            {
                spriteBatch.Draw(SK.texture_casino_bet_grid, SK.Position_DisplayEdge() + SK.Position_Bet_Grid(), Color.White);
                spriteBatch.Draw(SK.texture_menu_grid_full, SK.Position_DisplayEdge() + SK.Position_Bet_Minus(), Color.White);
                spriteBatch.Draw(SK.texture_menu_grid_full, SK.Position_DisplayEdge() + SK.Position_Bet_Plus(), Color.White);

                spriteBatch.Draw(SK.texture_casino_bet_minus, SK.Position_DisplayEdge() + SK.Position_Bet_Minus() + Get_PMVario(0), Color.White);
                if (betmulti >= 1)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_minus, SK.Position_DisplayEdge() + SK.Position_Bet_Minus() + Get_PMVario(1), Color.White);
                }
                if (betmulti >= 2)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_minus, SK.Position_DisplayEdge() + SK.Position_Bet_Minus() + Get_PMVario(2), Color.White);
                }
                if (betmulti >= 3)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_minus, SK.Position_DisplayEdge() + SK.Position_Bet_Minus() + Get_PMVario(3), Color.White);
                }
                if (betmulti >= 4)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_minus, SK.Position_DisplayEdge() + SK.Position_Bet_Minus() + Get_PMVario(4), Color.White);
                }

                spriteBatch.Draw(SK.texture_casino_bet_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Plus() + Get_PMVario(0), Color.White);
                if (betmulti >= 1)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Plus() + Get_PMVario(1), Color.White);
                }
                if (betmulti >= 2)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Plus() + Get_PMVario(2), Color.White);
                }
                if (betmulti >= 3)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Plus() + Get_PMVario(3), Color.White);
                }
                if (betmulti >= 4)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Plus() + Get_PMVario(4), Color.White);
                }

                spriteBatch.Draw(SK.texture_casino_bet_up, SK.Position_DisplayEdge() + SK.Position_Bet_Up1(), Color.White);
                spriteBatch.Draw(SK.texture_casino_bet_up, SK.Position_DisplayEdge() + SK.Position_Bet_Up2(), Color.White);
                spriteBatch.Draw(SK.texture_casino_bet_down, SK.Position_DisplayEdge() + SK.Position_Bet_Down1(), Color.White);
                spriteBatch.Draw(SK.texture_casino_bet_down, SK.Position_DisplayEdge() + SK.Position_Bet_Down2(), Color.White);

                if (selector_bet == 0)
                {
                    spriteBatch.Draw(SK.texture_menu_grid_full, SK.Position_DisplayEdge() + SK.Position_Bet_Minus(), Color.Red * 0.50f);
                }
                if (selector_bet == 1)
                {
                    spriteBatch.Draw(SK.texture_menu_grid_full, SK.Position_DisplayEdge() + SK.Position_Bet_Plus(), Color.Red * 0.50f);
                }

                spriteBatch.DrawString(SK.font_score, "BET:", SK.Position_DisplayEdge() + SK.Position_Bet_Grid() + new Vector2(50, 45), Color.Black);
                spriteBatch.DrawString(SK.font_score, "COIN:", SK.Position_DisplayEdge() + SK.Position_Bet_Grid() + new Vector2(50, 120 - SK.font_score.MeasureString("COIN:").Y), Color.DarkGoldenrod);
                spriteBatch.DrawString(SK.font_score, "" + bet, SK.Position_DisplayEdge() + SK.Position_Bet_Grid() + new Vector2(235 - SK.font_score.MeasureString("" + bet).X, 45), Color.Black);
                spriteBatch.DrawString(SK.font_score, "" + coins_old, SK.Position_DisplayEdge() + SK.Position_Bet_Grid() + new Vector2(235, 120) - SK.font_score.MeasureString("" + coins_old), Color.DarkGoldenrod);
            }

            if (!betting)
            {
                spriteBatch.Draw(SK.texture_casino_bet_grid, SK.Position_DisplayEdge() + SK.Position_Bet_Grid3(), Color.White);
            }

            if (!betting && !end)
            {
                spriteBatch.DrawString(SK.font_score, "" + bet, SK.Position_DisplayEdge() + SK.Position_Bet_Grid3() + new Vector2(235 - SK.font_score.MeasureString("" + bet).X, 45), Color.Black);
                spriteBatch.DrawString(SK.font_score, "" + coins_old, SK.Position_DisplayEdge() + SK.Position_Bet_Grid3() + new Vector2(235, 120) - SK.font_score.MeasureString("" + coins_old), Color.DarkGoldenrod);
            }

            if (!betting && end)
            {
                spriteBatch.DrawString(SK.font_score, hand, SK.Position_DisplayEdge() + new Vector2(SK.Get_GridSize().X / 2 - SK.font_score.MeasureString(hand).X / 2, SK.Position_Bet_Grid3().Y - 25), Color.Black);
                if (coins_plus > 0)
                {
                    spriteBatch.DrawString(SK.font_score, "+" + coins_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Grid3() + new Vector2(235 - SK.font_score.MeasureString("+" + coins_plus).X, 45), Color.LimeGreen);
                }
                if (coins_plus < 0)
                {
                    spriteBatch.DrawString(SK.font_score, "" + coins_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Grid3() + new Vector2(235 - SK.font_score.MeasureString("" + coins_plus).X, 45), Color.IndianRed);
                }
                spriteBatch.DrawString(SK.font_score, "" + FM.coins, SK.Position_DisplayEdge() + SK.Position_Bet_Grid3() + new Vector2(235, 120) - SK.font_score.MeasureString("" + FM.coins), Color.DarkGoldenrod);
            }
        }
Example #2
0
        public override void Draw2()
        {
            spriteBatch.Draw(SK.texture_background_slotmachine1, SK.Position_DisplayEdge() + new Vector2(SK.Get_GridSize().X / 2 - SK.texture_background_slotmachine1.Width / 2, 0), Color.White);
            if (active_spin)
            {
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(8, 0 - 120 * 4 - pos_wheel1), new Rectangle(1 + (116 * grid[0, 0]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(8, 0 - 120 * 3 - pos_wheel1), new Rectangle(1 + (116 * grid[1, 0]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(8, 0 - 120 * 2 - pos_wheel1), new Rectangle(1 + (116 * grid[2, 0]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(8, 0 - 120 * 1 - pos_wheel1), new Rectangle(1 + (116 * grid[3, 0]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(8, 0 - pos_wheel1), new Rectangle(1 + (116 * grid[4, 0]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(8, 0 + 120 * 1 - pos_wheel1), new Rectangle(1 + (116 * grid[5, 0]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(8, 0 + 120 * 2 - pos_wheel1), new Rectangle(1 + (116 * grid[6, 0]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(8, 0 + 120 * 3 - pos_wheel1), new Rectangle(1 + (116 * grid[7, 0]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(8, 0 + 120 * 4 - pos_wheel1), new Rectangle(1 + (116 * grid[8, 0]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);

                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row2() + new Vector2(8, 0 - 120 * 4 - pos_wheel2), new Rectangle(1 + (116 * grid[0, 1]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row2() + new Vector2(8, 0 - 120 * 3 - pos_wheel2), new Rectangle(1 + (116 * grid[1, 1]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row2() + new Vector2(8, 0 - 120 * 2 - pos_wheel2), new Rectangle(1 + (116 * grid[2, 1]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row2() + new Vector2(8, 0 - 120 * 1 - pos_wheel2), new Rectangle(1 + (116 * grid[3, 1]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row2() + new Vector2(8, 0 - pos_wheel2), new Rectangle(1 + (116 * grid[4, 1]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row2() + new Vector2(8, 0 + 120 * 1 - pos_wheel2), new Rectangle(1 + (116 * grid[5, 1]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row2() + new Vector2(8, 0 + 120 * 2 - pos_wheel2), new Rectangle(1 + (116 * grid[6, 1]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row2() + new Vector2(8, 0 + 120 * 3 - pos_wheel2), new Rectangle(1 + (116 * grid[7, 1]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row2() + new Vector2(8, 0 + 120 * 4 - pos_wheel2), new Rectangle(1 + (116 * grid[8, 1]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);

                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row3() + new Vector2(8, 0 - 120 * 4 - pos_wheel3), new Rectangle(1 + (116 * grid[0, 2]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row3() + new Vector2(8, 0 - 120 * 3 - pos_wheel3), new Rectangle(1 + (116 * grid[1, 2]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row3() + new Vector2(8, 0 - 120 * 2 - pos_wheel3), new Rectangle(1 + (116 * grid[2, 2]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row3() + new Vector2(8, 0 - 120 * 1 - pos_wheel3), new Rectangle(1 + (116 * grid[3, 2]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row3() + new Vector2(8, 0 - pos_wheel3), new Rectangle(1 + (116 * grid[4, 2]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row3() + new Vector2(8, 0 + 120 * 1 - pos_wheel3), new Rectangle(1 + (116 * grid[5, 2]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row3() + new Vector2(8, 0 + 120 * 2 - pos_wheel3), new Rectangle(1 + (116 * grid[6, 2]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row3() + new Vector2(8, 0 + 120 * 3 - pos_wheel3), new Rectangle(1 + (116 * grid[7, 2]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
                spriteBatch.Draw(SK.texture_spritesheet_slotmachine, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row3() + new Vector2(8, 0 + 120 * 4 - pos_wheel3), new Rectangle(1 + (116 * grid[8, 2]), 1, 115, 115), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f);
            }
            if (end)
            {
                if (active_line1)
                {
                    spriteBatch.Draw(SK.texture_static_slotmachine_line1, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(0, 40 - SK.Position_SlotMachine_Row1().Y), Color.White);
                }
                if (active_line2)
                {
                    spriteBatch.Draw(SK.texture_static_slotmachine_line2, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(0, 40 - SK.Position_SlotMachine_Row1().Y), Color.White);
                }
                if (active_line3)
                {
                    spriteBatch.Draw(SK.texture_static_slotmachine_line3, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(0, 40 - SK.Position_SlotMachine_Row1().Y), Color.White);
                }
                if (active_line4)
                {
                    spriteBatch.Draw(SK.texture_static_slotmachine_line4, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(0, 40 - SK.Position_SlotMachine_Row1().Y), Color.White);
                }
                if (active_line5)
                {
                    spriteBatch.Draw(SK.texture_static_slotmachine_line5, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(0, 40 - SK.Position_SlotMachine_Row1().Y), Color.White);
                }
            }

            if (SK.orientation <= 2)
            {
                spriteBatch.Draw(SK.texture_background_slotmachine2, new Vector2(SK.Position_DisplayEdge().X, SK.Position_DisplayEdge().Y - 5), Color.White);
            }
            else
            {
                spriteBatch.Draw(SK.texture_background_slotmachine2, new Vector2(SK.Position_DisplayEdge().X - 80, SK.Position_DisplayEdge().Y - 5), Color.White);
            }

            if (multi >= 1)
            {
                spriteBatch.Draw(SK.texture_static_slotmachine_point1, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(0, 243 - SK.Position_SlotMachine_Row1().Y), Color.White);
            }
            if (multi >= 2)
            {
                spriteBatch.Draw(SK.texture_static_slotmachine_point2, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(0, 142 - SK.Position_SlotMachine_Row1().Y), Color.White);
            }
            if (multi >= 3)
            {
                spriteBatch.Draw(SK.texture_static_slotmachine_point3, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(0, 346 - SK.Position_SlotMachine_Row1().Y), Color.White);
            }
            if (multi >= 4)
            {
                spriteBatch.Draw(SK.texture_static_slotmachine_point4, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(0, 35 - SK.Position_SlotMachine_Row1().Y), Color.White);
            }
            if (multi >= 5)
            {
                spriteBatch.Draw(SK.texture_static_slotmachine_point5, SK.Position_DisplayEdge() + SK.Position_SlotMachine_Row1() + new Vector2(0, 455 - SK.Position_SlotMachine_Row1().Y), Color.White);
            }
            if (!active_spin && !end)
            {
                spriteBatch.Draw(SK.texture_casino_bet_grid, SK.Position_DisplayEdge() + SK.Position_Bet_Grid(), Color.White);
                spriteBatch.Draw(SK.texture_menu_grid_full, SK.Position_DisplayEdge() + SK.Position_Bet_Minus(), Color.White);
                spriteBatch.Draw(SK.texture_menu_grid_full, SK.Position_DisplayEdge() + SK.Position_Bet_Plus(), Color.White);

                spriteBatch.Draw(SK.texture_casino_bet_minus, SK.Position_DisplayEdge() + SK.Position_Bet_Minus() + Get_PMVario(0), Color.White);
                if (betmulti >= 1)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_minus, SK.Position_DisplayEdge() + SK.Position_Bet_Minus() + Get_PMVario(1), Color.White);
                }
                if (betmulti >= 2)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_minus, SK.Position_DisplayEdge() + SK.Position_Bet_Minus() + Get_PMVario(2), Color.White);
                }
                if (betmulti >= 3)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_minus, SK.Position_DisplayEdge() + SK.Position_Bet_Minus() + Get_PMVario(3), Color.White);
                }
                if (betmulti >= 4)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_minus, SK.Position_DisplayEdge() + SK.Position_Bet_Minus() + Get_PMVario(4), Color.White);
                }

                spriteBatch.Draw(SK.texture_casino_bet_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Plus() + Get_PMVario(0), Color.White);
                if (betmulti >= 1)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Plus() + Get_PMVario(1), Color.White);
                }
                if (betmulti >= 2)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Plus() + Get_PMVario(2), Color.White);
                }
                if (betmulti >= 3)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Plus() + Get_PMVario(3), Color.White);
                }
                if (betmulti >= 4)
                {
                    spriteBatch.Draw(SK.texture_casino_bet_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Plus() + Get_PMVario(4), Color.White);
                }

                spriteBatch.Draw(SK.texture_casino_bet_up, SK.Position_DisplayEdge() + SK.Position_Bet_Up1(), Color.White);
                spriteBatch.Draw(SK.texture_casino_bet_up, SK.Position_DisplayEdge() + SK.Position_Bet_Up2(), Color.White);
                spriteBatch.Draw(SK.texture_casino_bet_down, SK.Position_DisplayEdge() + SK.Position_Bet_Down1(), Color.White);
                spriteBatch.Draw(SK.texture_casino_bet_down, SK.Position_DisplayEdge() + SK.Position_Bet_Down2(), Color.White);
                spriteBatch.Draw(SK.texture_casino_bet_left, SK.Position_DisplayEdge() + SK.Position_Bet_Left(), Color.White);
                spriteBatch.Draw(SK.texture_casino_bet_right, SK.Position_DisplayEdge() + SK.Position_Bet_Right(), Color.White);

                if (selector_bet == 0)
                {
                    spriteBatch.Draw(SK.texture_menu_grid_full, SK.Position_DisplayEdge() + SK.Position_Bet_Minus(), Color.Red * 0.50f);
                }
                if (selector_bet == 1)
                {
                    spriteBatch.Draw(SK.texture_menu_grid_full, SK.Position_DisplayEdge() + SK.Position_Bet_Plus(), Color.Red * 0.50f);
                }

                spriteBatch.DrawString(SK.font_score, "BET:", SK.Position_DisplayEdge() + SK.Position_Bet_Grid() + new Vector2(50, 45), Color.Black);
                spriteBatch.DrawString(SK.font_score, "COIN:", SK.Position_DisplayEdge() + SK.Position_Bet_Grid() + new Vector2(50, 120 - SK.font_score.MeasureString("COIN:").Y), Color.DarkGoldenrod);
                spriteBatch.DrawString(SK.font_score, multi + "x" + bet, SK.Position_DisplayEdge() + SK.Position_Bet_Grid() + new Vector2(235 - SK.font_score.MeasureString(multi + "x" + bet).X, 45), Color.Black);
                spriteBatch.DrawString(SK.font_score, "" + coins_old, SK.Position_DisplayEdge() + SK.Position_Bet_Grid() + new Vector2(235, 120) - SK.font_score.MeasureString("" + coins_old), Color.DarkGoldenrod);
            }

            if (active_spin || end)
            {
                spriteBatch.Draw(SK.texture_casino_bet_grid, SK.Position_DisplayEdge() + SK.Position_Bet_Grid3(), Color.White);
            }

            if (active_spin && !end)
            {
                spriteBatch.DrawString(SK.font_score, multi + "x" + bet, SK.Position_DisplayEdge() + SK.Position_Bet_Grid3() + new Vector2(235 - SK.font_score.MeasureString(multi + "x" + bet).X, 45), Color.Black);
                spriteBatch.DrawString(SK.font_score, "" + coins_old, SK.Position_DisplayEdge() + SK.Position_Bet_Grid3() + new Vector2(235, 120) - SK.font_score.MeasureString("" + coins_old), Color.DarkGoldenrod);
            }

            if (end)
            {
                if (coins_plus > 0)
                {
                    spriteBatch.DrawString(SK.font_score, "+" + coins_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Grid3() + new Vector2(235 - SK.font_score.MeasureString("+" + coins_plus).X, 45), Color.LimeGreen);
                }
                if (coins_plus < 0)
                {
                    spriteBatch.DrawString(SK.font_score, "" + coins_plus, SK.Position_DisplayEdge() + SK.Position_Bet_Grid3() + new Vector2(235 - SK.font_score.MeasureString("" + coins_plus).X, 45), Color.IndianRed);
                }
                spriteBatch.DrawString(SK.font_score, "" + FM.coins, SK.Position_DisplayEdge() + SK.Position_Bet_Grid3() + new Vector2(235, 120) - SK.font_score.MeasureString("" + FM.coins), Color.DarkGoldenrod);
            }
        }