// Sets max energy and health. Sets current energy and health to max. Adjusts slider according to percentage. void Start() { energyBar.value = CalculateEnergy(); currentHealth = maxHealth; healthBar.value = CalculateHealth(); energyCircle.SetActive(false); lowHealth = GameObject.FindObjectOfType(typeof(SFXscript)) as SFXscript; playerDeathSFX = GameObject.FindObjectOfType(typeof(SFXscript)) as SFXscript; shieldCharged = GameObject.FindObjectOfType(typeof(SFXscript)) as SFXscript; }
// Start is called before the first frame update. Gets Animator Component and Starts infinite Coroutine to make enemies fire. void Start() { animator = GetComponent <Animator>(); StartCoroutine(StartFire()); playShot = GameObject.FindObjectOfType(typeof(SFXscript)) as SFXscript; }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); destroyEnemyShip = GameObject.FindObjectOfType(typeof(SFXscript)) as SFXscript; }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); shieldHit = GameObject.FindObjectOfType(typeof(SFXscript)) as SFXscript; colonyHit = GameObject.FindObjectOfType(typeof(SFXscript)) as SFXscript; }