//Play one of the sounds in SFXTypes public void PlaySound(SFXTypes aSFX) { switch (aSFX) { case SFXTypes.button: mAudioSource.PlayOneShot(mButton); break; } }
protected override void Read(OnlineReader Host) { Position = new Vector2(Host.ReadFloat(), Host.ReadFloat()); SFXType = (SFXTypes)Host.ReadByte(); }
public CreateSFXScriptClient(Vector2 Position, SFXTypes SFXType) : base(ScriptName) { this.Position = Position; this.SFXType = SFXType; }