Example #1
0
        /// Resumes the playback of paused sound sources.
        ///
        /// @param %pauseSet    An optional SimSet which contains the paused sound
        /// sources to be resumed.  If not specified the global
        /// SFXPausedSet is used.
        /// @deprecated
        public static void sfxResume(SimSet pauseSet = null)
        {
            if (pauseSet == null)
            {
                pauseSet = SFXPausedSet;
            }

            int count = pauseSet.getCount();

            for (uint i = 0; i < count; i++)
            {
                SFXSource source = pauseSet.getObject(i).As <SFXSource>();
                source.play();
            }

            // Clear our pause set... the caller is left
            // to clear his own if he passed one.
            pauseSet.clear();
        }
Example #2
0
        public static void Init()
        {
            //-----------------------------------------------------------------------------
            //    Source groups.
            //-----------------------------------------------------------------------------
            SFXDescription AudioMaster = new SFXDescription("AudioMaster");

            AudioMaster.registerSingleton();
            System.Console.WriteLine(AudioMaster.ConeInsideAngle);

            AudioChannelMaster = new SFXSource("AudioChannelMaster")
            {
                Description = AudioMaster
            };
            AudioChannelMaster.registerSingleton();
            System.Console.WriteLine(AudioChannelMaster.Description.getName());

            SFXDescription AudioChannel = new SFXDescription("AudioChannel")
            {
                SourceGroup = AudioChannelMaster
            };

            AudioChannel.registerSingleton();

            SFXSource AudioChannelDefault = new SFXSource("AudioChannelDefault")
            {
                Description = AudioChannel
            };

            AudioChannelDefault.registerSingleton();

            SFXSource AudioChannelGui = new SFXSource("AudioChannelGui")
            {
                Description = AudioChannel
            };

            AudioChannelGui.registerSingleton();

            AudioChannelEffects = new SFXSource("AudioChannelEffects")
            {
                Description = AudioChannel
            };
            AudioChannelEffects.registerSingleton();

            SFXSource AudioChannelMessages = new SFXSource("AudioChannelMessages")
            {
                Description = AudioChannel
            };

            AudioChannelMessages.registerSingleton();

            SFXSource AudioChannelMusic = new SFXSource("AudioChannelMusic")
            {
                Description = AudioChannel
            };

            AudioChannelMusic.registerSingleton();

            // Set default playback states of the channels.

            AudioChannelMaster.play();
            AudioChannelDefault.play();

            AudioChannelGui.play();
            AudioChannelMusic.play();
            AudioChannelMessages.play();

            // Stop in-game effects channels.
            AudioChannelEffects.stop();

            AudioChannels.Add(AudioChannelDefault);
            AudioChannels.Add(AudioChannelGui);
            AudioChannels.Add(AudioChannelEffects);
            AudioChannels.Add(AudioChannelMessages);
            AudioChannels.Add(AudioChannelMusic);

            //-----------------------------------------------------------------------------
            //    Master SFXDescriptions.
            //-----------------------------------------------------------------------------
            // Master description for interface audio.
            SFXDescription AudioGui = new SFXDescription("AudioGui")
            {
                Volume      = 1.0f,
                SourceGroup = AudioChannelGui
            };

            AudioGui.registerSingleton();

            // Master description for game effects audio.
            SFXDescription AudioEffect = new SFXDescription("AudioEffect")
            {
                Volume      = 1.0f,
                SourceGroup = AudioChannelEffects
            };

            AudioEffect.registerSingleton();

            // Master description for audio in notifications.
            SFXDescription AudioMessage = new SFXDescription("AudioMessage")
            {
                Volume      = 1.0f,
                SourceGroup = AudioChannelMessages
            };

            AudioMessage.registerSingleton();

            // Master description for music.
            SFXDescription AudioMusic = new SFXDescription("AudioMusic")
            {
                Volume      = 1.0f,
                SourceGroup = AudioChannelMusic
            };

            AudioMusic.registerSingleton();

            SFXPausedSet = new SimSet("SFXPausedSet");
            SFXPausedSet.registerSingleton();

            InitBackwardsCompatibility();
        }