private void RemovePlayer(int id, int teamId) { SFSObject gameInfo = (SFSObject)currentActiveRoom.GetVariable("gameInfo").GetSFSObjectValue(); SFSArray idsLeft = (SFSArray)gameInfo.GetSFSArray("playerIDs"); //update room variable SFSArray returnInts = new SFSArray(); returnInts.AddInt(GameValues.playerID); Debug.Log("here in stuff: " + returnInts.GetInt(0)); for (int i = 0; i < idsLeft.Size(); i++) { returnInts.AddInt(idsLeft.GetInt(i)); Debug.Log("here in stuff: " + returnInts.GetInt(i + 1)); } for (int i = 0; i < currentIDs.Size(); i++) { if (currentIDs.GetInt(i) == id) { currentIDs.RemoveElementAt(i); break; } } currentTeams[teamId]--; //send back to store on server List<RoomVariable> rData = new List<RoomVariable>(); gameInfo.PutSFSArray("playerIDs", returnInts); rData.Add(new SFSRoomVariable("gameInfo", gameInfo)); smartFox.Send(new SetRoomVariablesRequest(rData)); }