public override void Draw(SFML.Graphics.RenderTarget window) { SFML.Graphics.View currentView = window.GetView(); window.SetView(GetRoot().MapView); base.Draw(window); window.SetView(currentView); }
public override void Draw(SFML.Graphics.RenderWindow win, TimeSpan gameTime) { win.SetView(GameView); CurrentMap.Draw(win, gameTime); win.SetView(win.DefaultView); }