private void PlaySE(SizeEnum size) { if (size == SizeEnum.Normal) { audio.clip = seManager.GetSE(0); audio.Play(); //Debug.Log("normalSE"); } else if (size <= SizeEnum.Big_XY) { audio.clip = seManager.GetSE(1); audio.Play(); //Debug.Log("BigSE"); } else { audio.clip = seManager.GetSE(2); audio.Play(); //Debug.Log("SmallSE"); } }