/// <summary> /// コンストラクタ /// </summary> public Load() { renderer = ShootingGame.GetGameDevice().GetRenderer(); sound = ShootingGame.GetGameDevice().GetSound(); textureLoader = new TextureLoader(renderer, TextureList()); bgmLoader = new BGMLoader(sound, BGMList()); seLoader = new SELoader(sound, SEList()); }
public Load(GameDevice gameObject) { renderer = gameObject.GetRenderer(); sound = gameObject.GetSound(); textureLoader = new TextureLoader(renderer, TextureList()); bgmLoader = new BGMLoader(sound, BGMList()); seLoader = new SELoader(sound, SEList()); timer = new Timer(2); timer2 = new Timer(2); }
/// <summary> /// コンストラクタ /// </summary> public LoadScene() { //描画オブジェクトを取得 renderer = GameDevice.Instance().GetRenderer(); //読み込む対象を取得し、実体生成 textureLoader = new TextureLoader(textureMatrix()); bgmLoader = new BGMLoader(BGMMatrix()); seLoader = new SELoader(SEMatrix()); isEndFlag = false; timer = new CountDownTimer(0.1f); }
/// <summary> /// コンストラクタ /// </summary> public LoadScene() { //描画オブジェクトを取得 renderer = Renderer.Instance; //読み込む対象を取得し、実体生成 textureLoader = new TextureLoader(textureMatrix()); bgmLoader = new BGMLoader(BGMMatrix()); seLoader = new SELoader(SEMatrix()); isEndFlag = false; timer = new Timer(4 / 60f, true); }
public Load(GameDevice gameDevice) { renderer = gameDevice.Renderer; sound = gameDevice.Sound; //TextureLoaderの実態生成 textureLoader = new TextureLoader(renderer, TextureList()); //BGMLoaderの実態生成 bgmLoader = new BGMLoader(sound, BGMList()); //SELoaderの実態生成 seLoader = new SELoader(sound, SEMList()); }