Example #1
0
        /// <summary>
        /// コンストラクタ
        /// </summary>
        public Load()
        {
            renderer = ShootingGame.GetGameDevice().GetRenderer();
            sound    = ShootingGame.GetGameDevice().GetSound();

            textureLoader = new TextureLoader(renderer, TextureList());
            bgmLoader     = new BGMLoader(sound, BGMList());
            seLoader      = new SELoader(sound, SEList());
        }
Example #2
0
        public Load(GameDevice gameObject)
        {
            renderer = gameObject.GetRenderer();
            sound    = gameObject.GetSound();

            textureLoader = new TextureLoader(renderer, TextureList());
            bgmLoader     = new BGMLoader(sound, BGMList());
            seLoader      = new SELoader(sound, SEList());
            timer         = new Timer(2);
            timer2        = new Timer(2);
        }
Example #3
0
        /// <summary>
        /// コンストラクタ
        /// </summary>
        public LoadScene()
        {
            //描画オブジェクトを取得
            renderer = GameDevice.Instance().GetRenderer();

            //読み込む対象を取得し、実体生成
            textureLoader = new TextureLoader(textureMatrix());
            bgmLoader     = new BGMLoader(BGMMatrix());
            seLoader      = new SELoader(SEMatrix());
            isEndFlag     = false;

            timer = new CountDownTimer(0.1f);
        }
Example #4
0
        /// <summary>
        /// コンストラクタ
        /// </summary>
        public LoadScene()
        {
            //描画オブジェクトを取得
            renderer = Renderer.Instance;

            //読み込む対象を取得し、実体生成
            textureLoader = new TextureLoader(textureMatrix());
            bgmLoader     = new BGMLoader(BGMMatrix());
            seLoader      = new SELoader(SEMatrix());
            isEndFlag     = false;

            timer = new Timer(4 / 60f, true);
        }
Example #5
0
        public Load(GameDevice gameDevice)
        {
            renderer = gameDevice.Renderer;
            sound    = gameDevice.Sound;

            //TextureLoaderの実態生成
            textureLoader = new TextureLoader(renderer, TextureList());

            //BGMLoaderの実態生成
            bgmLoader = new BGMLoader(sound, BGMList());

            //SELoaderの実態生成
            seLoader = new SELoader(sound, SEMList());
        }