public string GetSpriteName(MJType type, int playerId, MJ_STAGE stage, bool bBack) { SEAT_DIR dir = GameGD.GetSeatDir(playerId); string spriteName = GetSpriteName(type, dir, stage, bBack); return(spriteName); }
//获取相对自己的方位的玩家东南西北方 public static DNXB_DIR GetDNXBDir(SEAT_DIR dir) { int temp = (int)(dir) + (int)(DataCenter.Instance.gamedata.SelfDNXBDir); DNXB_DIR dnxb = (DNXB_DIR)(temp % 4); return(dnxb); }
public void ShowChuPai(SEAT_DIR dir, MJType type) { sprite_ChuPai.gameObject.SetActive(true); sprite_ChuPai.spriteName = type.ToString() + "_MINE"; Vector3 pos = Vector3.zero; switch (dir) { case SEAT_DIR.DIR_LEFT: pos = new Vector3(-370, 0, 0); break; case SEAT_DIR.DIR_BOTTOM: pos = new Vector3(0, -150, 0); break; case SEAT_DIR.DIR_RIGHT: pos = new Vector3(370, 0, 0); break; case SEAT_DIR.DIR_TOP: pos = new Vector3(0, 230, 0); break; default: break; } sprite_ChuPai.transform.localPosition = pos; CancelInvoke("HideChuPai"); Invoke("HideChuPai", 0.7f); }
public SEAT_DIR dir = SEAT_DIR.DIR_NULL;//吃碰框哪个方位的 public void Init(CPG_TYPE type, List <MJType> data, SEAT_DIR dir) { MJList = new List <MJType>(); this.type = type; MJList = data; this.dir = dir; Debuger.Log("吃碰杠:" + type.ToString() + " dir: " + dir.ToString()); }
//其他玩家相对自己的方位 public static SEAT_DIR GetSeatDir(DNXB_DIR dnxbDir) { int temp = (int)(dnxbDir) - (int)(DataCenter.Instance.gamedata.SelfDNXBDir); if (temp < 0) { temp += 4; } SEAT_DIR dir = (SEAT_DIR)(temp % 4); return(dir); }
//根据相对自己的方位获取玩家ID public static int GetPlayerID(SEAT_DIR dir) { for (int i = 0; i < 4; i++) { if (GetSeatDir(i) == dir) { return(i); } } Debuger.LogError("GameGD GetPlayerID Error ! " + dir); return(-1); }
//其他玩家相对指定玩家的方位 public static SEAT_DIR GetSeatDir(DNXB_DIR dnxbDir, DNXB_DIR selfDir) { int temp = (int)(dnxbDir) - (int)(selfDir); if (temp < 0) { temp += 4; } SEAT_DIR dir = (SEAT_DIR)(temp % 4); return(dir); }
private void SetPrepare(int playerId, bool bPrepare) { PlayerInfo player = DataCenter.Instance.players[playerId].playerInfo; SEAT_DIR dir = GameGD.GetSeatDir(player.DNXBDir); GameObject go = null; switch (dir) { case SEAT_DIR.DIR_BOTTOM: go = GameUtility.FindDeepChild(gameObject, "Player_B").gameObject; break; case SEAT_DIR.DIR_RIGHT: go = GameUtility.FindDeepChild(gameObject, "Player_R").gameObject; break; case SEAT_DIR.DIR_TOP: go = GameUtility.FindDeepChild(gameObject, "Player_T").gameObject; break; case SEAT_DIR.DIR_LEFT: go = GameUtility.FindDeepChild(gameObject, "Player_L").gameObject; break; case SEAT_DIR.DIR_NULL: break; default: break; } if (go != null) { UISprite headIconSprite = GameUtility.FindDeepChild(go, "Head").GetComponent <UISprite>(); headIconSprite.atlas = null; headIconSprite.atlas = ResourcesManager.GetAtlas(Tags.MJ_DynamicAtlas); if (bPrepare) { headIconSprite.spriteName = player.WXTX_Icon_SpriteName; } else { headIconSprite.spriteName = ""; } UISprite prepareOKSprite = GameUtility.FindDeepChild(go, "PrepareOK").GetComponent <UISprite>(); prepareOKSprite.gameObject.SetActive(bPrepare); UILabel nameLabel = GameUtility.FindDeepChild(go, "Name").GetComponent <UILabel>(); if (bPrepare) { nameLabel.text = player.WXName; } else { nameLabel.text = ""; } UILabel coinLabel = GameUtility.FindDeepChild(go, "Coin").GetComponent <UILabel>(); if (bPrepare) { coinLabel.text = "" + player.coin; } else { coinLabel.text = ""; } } }
/// <summary> /// /// </summary> /// <param name="type">麻将类型</param> /// <param name="seatDir">方位</param> /// <param name="bIN">是否为手中的麻将</param> /// <param name="bBack">背面</param> /// <returns></returns> private string GetSpriteName(MJType type, SEAT_DIR seatDir, MJ_STAGE stage, bool bBack) { string spriteName = ""; switch (seatDir) { case SEAT_DIR.DIR_LEFT: { if (stage == MJ_STAGE.IN && !DataCenter.Instance.hFdata.IsHuiFanging) { spriteName = Tags.MJ_SpriteName_L; } else { spriteName = type.ToString() + "_L"; } if (bBack) { spriteName = Tags.MJ_SpriteName_Back_L; } } break; case SEAT_DIR.DIR_BOTTOM: { if (stage == MJ_STAGE.IN) { spriteName = type.ToString() + "_MINE"; } else { spriteName = type.ToString() + "_B"; } if (bBack) { spriteName = Tags.MJ_SpriteName_Back_B; } } break; case SEAT_DIR.DIR_RIGHT: { if (stage == MJ_STAGE.IN && !DataCenter.Instance.hFdata.IsHuiFanging) { spriteName = Tags.MJ_SpriteName_R; } else { spriteName = type.ToString() + "_R"; } if (bBack) { spriteName = Tags.MJ_SpriteName_Back_R; } } break; case SEAT_DIR.DIR_TOP: { if (stage == MJ_STAGE.IN && !DataCenter.Instance.hFdata.IsHuiFanging) { spriteName = Tags.MJ_SpriteName_T; } else { spriteName = type.ToString() + "_B"; } if (bBack) { spriteName = Tags.MJ_SpriteName_Back_T; } } break; default: break; } return(spriteName); }
public void GetSpriteWH(ref int w, ref int h, int playerId, MJ_STAGE stage) { SEAT_DIR dir = GameGD.GetSeatDir(playerId); switch (dir) { case SEAT_DIR.DIR_LEFT: { if (stage == MJ_STAGE.IN) { w = GameGD.MJ_LEFT_IN_W; h = GameGD.MJ_LEFT_IN_H; } else if (stage == MJ_STAGE.OUT) { w = GameGD.MJ_LEFT_OUT_W; h = GameGD.MJ_LEFT_OUT_H; } else if (stage == MJ_STAGE.CPG) { w = GameGD.MJ_LEFT_CPG_W; h = GameGD.MJ_LEFT_CPG_H; } if (DataCenter.Instance.hFdata.IsHuiFanging) { w = GameGD.MJ_LEFT_CPG_W; h = GameGD.MJ_LEFT_CPG_H; } } break; case SEAT_DIR.DIR_BOTTOM: { if (stage == MJ_STAGE.IN) { w = GameGD.MJ_BOTTOM_IN_W; h = GameGD.MJ_BOTTOM_IN_H; } else if (stage == MJ_STAGE.OUT) { w = GameGD.MJ_BOTTOM_OUT_W; h = GameGD.MJ_BOTTOM_OUT_H; } else if (stage == MJ_STAGE.CPG) { w = GameGD.MJ_BOTTOM_CPG_W; h = GameGD.MJ_BOTTOM_CPG_H; } else if (stage == MJ_STAGE.CPGResult) { w = GameGD.MJ_BOTTOM_CPG_RESULT_W; h = GameGD.MJ_BOTTOM_CPG_RESULT_H; } } break; case SEAT_DIR.DIR_RIGHT: { if (stage == MJ_STAGE.IN) { w = GameGD.MJ_RIGHT_IN_W; h = GameGD.MJ_RIGHT_IN_H; } else if (stage == MJ_STAGE.OUT) { w = GameGD.MJ_RIGHT_OUT_W; h = GameGD.MJ_RIGHT_OUT_H; } else if (stage == MJ_STAGE.CPG) { w = GameGD.MJ_RIGHT_CPG_W; h = GameGD.MJ_RIGHT_CPG_H; } if (DataCenter.Instance.hFdata.IsHuiFanging) { w = GameGD.MJ_RIGHT_CPG_W; h = GameGD.MJ_RIGHT_CPG_H; } } break; case SEAT_DIR.DIR_TOP: { if (stage == MJ_STAGE.IN) { w = GameGD.MJ_TOP_IN_W; h = GameGD.MJ_TOP_IN_H; } else if (stage == MJ_STAGE.OUT) { w = GameGD.MJ_TOP_OUT_W; h = GameGD.MJ_TOP_OUT_H; } else if (stage == MJ_STAGE.CPG) { w = GameGD.MJ_TOP_CPG_W; h = GameGD.MJ_TOP_CPG_H; } if (DataCenter.Instance.hFdata.IsHuiFanging) { w = GameGD.MJ_TOP_CPG_W; h = GameGD.MJ_TOP_CPG_H; } } break; default: break; } }