public GameManager() { sdata = new SData(); gamedata = new GameData(); mapManager = new MapManager(); tokens = new List <TokenAccess>(); }
static void Main(String[] args) { string str = "SData"; var ctype = Type.GetType(str); var ob = Activator.CreateInstance(ctype); Console.WriteLine(ob.GetType().ToString()); var m = ctype.GetFields(); for (int i = 0; i < m.Length; ++i) { m[i].SetValue(ob, 3); break; } IProto I = ob as IProto; var s = new CStream(); s.Push(I); s.SaveFile("ok.bin"); var s2 = new CStream("ok.bin"); SData d2 = new SData(); s2.Pop(d2); Console.WriteLine("ok"); }
public SListenTopic(string in_channelID, string in_nonce) { type = "LISTEN"; nonce = in_nonce; data = new SData(); data.Init(in_channelID); }
//* ────________________________________* //* methods ───────────────────────────────-* //* -----------------------------------------------------------------------* /// <summary> /// <para>1フレーム分の更新処理を実行します。</para> /// <para>ここではループ中にアセットを遅延読み込みします。</para> /// <para>オーバーライドする場合、必ず呼び出してください。</para> /// </summary> /// /// <param name="entity">この状態を適用されているオブジェクト。</param> /// <param name="privateMembers"> /// オブジェクトと状態クラスのみがアクセス可能なフィールド。 /// </param> /// <param name="gameTime">前フレームが開始してからの経過時間。</param> public override void update(IEntity entity, object privateMembers, GameTime gameTime) { if (counter % interval == interval - 1) { for (int i = loadPerFrame; --i >= 0 && loadQueueList.Count > 0;) { SData data = loadQueueList.Dequeue(); Func <string, object> loader; if (loaderList.TryGetValue(data.type, out loader)) { data.dst.value = loader(data.asset); totalLoaded++; } else { throw new ContentLoadException(data.type.FullName + "型のアセットを読み込むためのローダが定義されていません。"); } } if (loadQueueList.Count == 0 && !loaded) { loaded = true; onLoaded(entity, privateMembers); } } counter++; base.update(entity, privateMembers, gameTime); }
IEnumerator GraphObjectsIndexed() { parent = new GameObject { name = "DataPoints" }; parent.transform.position = Vector3.zero; parent.AddComponent <PointPositionHandlerDelete>(); int currIndex = this.startIndex; indexedAnimStopped = false; while (!indexedAnimStopped) { while (MapStore.Instance.secondaryIconGOs.Count < numberOfValues) { SData sData = DataStore.Instance.sDataRecords.ElementAt(currIndex); Vector3 pos = MapStore.Instance.secondaryMap.GeoToWorldPosition(sData.latLon); Vector3 adjPos = sData.AdjustPosForDepth(pos); GameObject go = Instantiate(dataPointPrefab, adjPos, Quaternion.identity); go.transform.parent = parent.transform; MapStore.Instance.secondaryIconGOs.Add(go); LerpAnimationDelete lA = go.GetComponent <LerpAnimationDelete>(); lA.Setup(sData, true, gradient); if (currIndex < DataStore.Instance.sDataRecords.Count - 1) { currIndex++; } else { currIndex = 0; } } yield return(new WaitForSeconds(secondsPerHour)); } }
public CPartyModeTicTacToe(int id) : base(id) { _ScreenSongOptions.Selection.RandomOnly = false; _ScreenSongOptions.Selection.PartyMode = true; _ScreenSongOptions.Selection.CategoryChangeAllowed = true; _ScreenSongOptions.Selection.NumJokers = new int[] { 5, 5 }; _ScreenSongOptions.Selection.TeamNames = new string[] { "foo", "bar" }; _ScreenSongOptions.Sorting.SearchString = String.Empty; _ScreenSongOptions.Sorting.SearchActive = false; _ScreenSongOptions.Sorting.DuetOptions = EDuetOptions.NoDuets; GameData = new SData { NumPlayerTeam1 = 2, NumPlayerTeam2 = 2, NumFields = 9, ProfileIDsTeam1 = new List <int>(), ProfileIDsTeam2 = new List <int>(), PlayerTeam1 = new List <int>(), PlayerTeam2 = new List <int>(), CurrentRoundNr = 0, FieldNr = 0, SongSource = ESongSource.TR_ALLSONGS, PlaylistID = 0, CategoryIndex = 0, GameMode = 0, Rounds = new List <CRound>(), Songs = new List <int>(), NumJokerRandom = new int[2], NumJokerRetry = new int[2] }; }
public CPartyModeChallenge(int id) : base(id) { _ScreenSongOptions.Selection.RandomOnly = false; _ScreenSongOptions.Selection.PartyMode = true; _ScreenSongOptions.Selection.CategoryChangeAllowed = true; _ScreenSongOptions.Selection.NumJokers = new int[] { 5, 5 }; _ScreenSongOptions.Selection.TeamNames = new string[] { "foo", "bar" }; _ScreenSongOptions.Sorting.SearchString = String.Empty; _ScreenSongOptions.Sorting.SearchActive = false; _ScreenSongOptions.Sorting.DuetOptions = EDuetOptions.NoDuets; _ScreenSongOptions.Sorting.FilterPlaylistID = -1; GameData = new SData { NumPlayer = 4, NumPlayerAtOnce = 2, NumRounds = 12, NumJokers = 5, RefillJokers = true, CurrentRoundNr = 1, ProfileIDs = new List <Guid>(), Sorting = CBase.Config.GetSongSorting(), SongSource = ESongSource.TR_SONGSOURCE_ALLSONGS, PlaylistID = 0, CategoryIndex = 0, GameMode = EGameMode.TR_GAMEMODE_NORMAL, NumMedleySongs = 5, Results = null, Songs = new List <int>() }; }
void UpdateLocationNoDepth(GameObject go) { SData sData = go.GetComponent <LerpAnimationDelete>().sData; Vector3 unadjustedPos = MapStore.Instance.secondaryMap.GeoToWorldPosition(sData.latLon, true); go.transform.localPosition = unadjustedPos; }
void ShowUIPanel(SData data) { title.text = data.title;//.texture.name; image.sprite = data.sprite; openEvent.Invoke(); image.GetComponent <LayoutElement>().preferredHeight = image.GetComponent <LayoutElement>().preferredWidth / ((float)image.sprite.texture.width / image.sprite.texture.height); }
public ActionResult Index(int?page) { page = page ?? 1; SData data = new SData(); return(View(data.GetAll($"http://www.thelakewoodscoop.com/news/page/{page}"))); }
void UpdateLocation(GameObject go) { SData sData = go.GetComponent <LerpAnimation>().sData; Vector3 unadjustedPos = MapStore.Instance.map.GeoToWorldPosition(sData.latLon, true); Vector3 adjustedPos = go.GetComponent <LerpAnimation>().sData.AdjustPosForDepth(unadjustedPos); go.transform.localPosition = adjustedPos; }
public void LoadFromFile(string aFilePath) { StreamReader sr = new StreamReader(aFilePath); string fileData = sr.ReadToEnd(); Data = JsonConvert.DeserializeObject <SData>(fileData); }
//* ────________________________________* //* methods ───────────────────────────────-* //* -----------------------------------------------------------------------* /// <summary>現在のフォグ情報を取得します。</summary> /// /// <param name="now">現在の時間。</param> /// <returns>現在のフォグ情報。</returns> public SData getNow(int now) { SData data = new SData(); float amount = interpolate.interpolate(0, 1, now, interval); data.color = Color.Lerp(start.color, end.color, amount); return(data); }
public int Add(SData sDataItem) { if (sDataItem != null) { sDataItem.ParentCollection = this; return(this.List.Add(sDataItem)); } return(-1); }
public ActionResult Genetic3(GData item) { item = gitem; item.kf[0] = new List <double>() { 100 - 83, 100 - 89, 100 - 95, 100 - 98 }; item.Solve(); return(View("Genetic", item)); }
public ActionResult Genetic2(GData item) { item = gitem; item.kf[2] = new List <double>() { 120 - 120 * 0.05, 90 - 90 * 0.05, 80 - 80 * 0.05, 70 - 70 * 0.05, 2800000 }; item.Solve(); return(View("Genetic", item)); }
public InstanceDB(string schemaFileName, string instanceFileName, string logFileName) : this(instanceFileName) { //SParser aParser = new SParser(); //p_schemaModel = aParser.ReadSchemaFile(schemaFileName, schemaFileName + ".log"); p_schemaModel = SParser.ReadSchema(schemaFileName); AssignEntityDefToInstance(logFileName); //p_InstanceModel.UpdateGuidToIFCInstanceGuid(); }
public ActionResult Simplex3(SData item) { item = this.item; item.dtFunctionVariables = new List <double> { 100 - 83, 100 - 89, 100 - 95, 100 - 98 }; item.Solve(); return(View("Simplex", item)); }
void UpdateLocation(GameObject go) { SData sData = go.GetComponent <LerpAnimationDelete>().sData; Vector3 unadjustedPos = MapStore.Instance.secondaryMap.GeoToWorldPosition(sData.latLon, true); Debug.Log("Here is the pos: " + unadjustedPos); Vector3 adjustedPos = go.GetComponent <LerpAnimationDelete>().sData.AdjustPosForDepth(unadjustedPos); go.transform.localPosition = adjustedPos; }
public ActionResult Simplex(SData item, string Method) { try { item.Solve(); } catch (Exception) { } return(View(item)); }
public ActionResult Genetic1(GData item) { item = gitem; item.kf[0] = new List <double>() { 105 - 83 - 83 * 0.05, 105 - 89 - 89 * 0.05, 105 - 95 - 95 - 0.05, 105 - 98 - 98 * 0.05 }; item.Solve(); return(View("Genetic", item)); }
//* ────________________________________* //* methods ───────────────────────────────-* //* -----------------------------------------------------------------------* /// <summary>現在のカメラ情報を取得します。</summary> /// /// <param name="now">現在の時間。</param> /// <returns>現在のカメラ情報。</returns> public SData getNow(int now) { SData data = new SData(); float amount = interpolate.interpolate(0, 1, now, interval); data.up = Vector3.Lerp(start.up, end.up, amount); data.from = Vector3.Lerp(start.from, end.from, amount); data.to = Vector3.Lerp(start.to, end.to, amount); data.fov = interpolate.interpolate(start.fov, end.fov, now, interval); return(data); }
public ActionResult Simplex1(SData item) { item = this.item; item.dtFunctionVariables = new List <double> { 105 - 83 - 83 * 0.05, 105 - 89 - 89 * 0.05, 105 - 95 - 95 - 0.05, 105 - 98 - 98 * 0.05 }; item.Solve(); return(View("Simplex", item)); }
public void ToSDataFromDData() { Kind = KindOfData.StringValue; SDData.Clear(); if (DData.Count > 0) { foreach (double d in DData) { SData.Add(d.ToString()); } } }
//* ────________________________________* //* methods ───────────────────────────────-* //* -----------------------------------------------------------------------* /// <summary>現在のカメラ情報を取得します。</summary> /// /// <param name="now">現在の時間。</param> /// <returns>現在のカメラ情報。</returns> public SData getNow(int now) { SData data = new SData(); float amount = 0.5f * (interpolate.interpolate(0, 1, now, interval) + CInterpolate.amountLinear(now, interval)); data.up = Vector3.Lerp(start.up, end.up, amount); data.from = Vector3.Lerp(start.from, end.from, amount); data.to = Vector3.Lerp(start.to, end.to, amount); data.fov = MathHelper.Lerp(start.fov, end.fov, amount); return(data); }
public void Import(BinaryReader r) { isRun = false; data.Clear(); int num = r.ReadInt32(); for (int i = 0; i < num; i++) { SData temp = new SData(); temp.Import(r); data.Add(temp.index, temp); } }
//* -----------------------------------------------------------------------* /// <summary>インスタンスを休眠させます。</summary> /// /// <param name="instance">インスタンス。</param> /// <returns>インスタンスが休眠した場合、<c>true</c>。</returns> public virtual bool sleep(_T instance) { int nIndex = list.FindIndex(info => info.m_instance == instance); bool bResult = nIndex >= 0; if (bResult) { SData data = list[nIndex]; data.m_bActive = false; list[nIndex] = data; } return(bResult); }
//* ────________________________________* //* methods ───────────────────────────────-* //* -----------------------------------------------------------------------* /// <summary>未使用のインスタンスを取得します。</summary> /// /// <returns> /// 未使用のインスタンス。存在しないか、全て使用中の場合、<c>null</c>。 /// </returns> public virtual _T get() { _T result = default(_T); int nIndex = list.FindIndex(info => !info.m_bActive); if (nIndex >= 0) { SData data = list[nIndex]; data.m_bActive = true; result = data.m_instance; list[nIndex] = data; } return(result); }
public void GenerateScatterplot(string xName, string yName, string zName) { List <SData> sDataList = new List <SData>(); foreach (GameObject pointGo in MapStore.Instance.selectedGOs) { SData sData = pointGo.GetComponent <LerpAnimation>().sData; sDataList.Add(sData); } GameObject scatterplotGo = Instantiate(scatterplotPrefab, Vector3.zero, Quaternion.identity); ScatterBox scatterplotObj = scatterplotGo.GetComponentInChildren <ScatterBox>(); scatterplotObj.InitializeScatterplot(sDataList, xName, yName, zName); }
public void GenerateHistogram(string xName) { List <SData> sDataList = new List <SData>(); foreach (GameObject pointGo in MapStore.Instance.selectedGOs) { SData sData = pointGo.GetComponent <LerpAnimation>().sData; sDataList.Add(sData); } GameObject histogramGo = Instantiate(histogramPrefab, Vector3.zero, Quaternion.identity); Histogram scatterplotObj = histogramGo.GetComponentInChildren <Histogram>(); scatterplotObj.InitializeHistogram(sDataList, xName); }
/// <summary> /// Converts a USDX 1.1 database into the Vocaluxe format /// </summary> /// <param name="FilePath">Database file path</param> /// <returns>True if succeeded</returns> private static bool ConvertFrom110(string FilePath) { SQLiteConnection connection = new SQLiteConnection(); connection.ConnectionString = "Data Source=" + FilePath; SQLiteCommand command; try { connection.Open(); } catch (Exception) { return false; } command = new SQLiteCommand(connection); //The USDX database has no column for LineNr, Medley and Duet so just fill 0 in there command.CommandText = "INSERT INTO Scores (SongID, PlayerName, Score, LineNr, Date, Medley, Duet, Difficulty) SELECT SongID, Player, Score, '0', Date, '0', '0', Difficulty from US_Scores"; command.ExecuteNonQuery(); command.CommandText = "INSERT INTO Songs SELECT ID, Artist, Title, TimesPlayed from US_Songs"; command.ExecuteNonQuery(); List<SData> scores = new List<SData>(); List<SData> songs = new List<SData>(); SQLiteDataReader reader = null; command.CommandText = "SELECT id, PlayerName, Date FROM Scores"; try { reader = command.ExecuteReader(); } catch (Exception) { throw; } if (reader != null && reader.HasRows) { while (reader.Read()) { SData data = new SData(); data.id = reader.GetInt32(0); data.str1 = reader.GetString(1); data.ticks = UnixTimeToTicks((int)reader.GetInt64(2)); scores.Add(data); } reader.Close(); } command.CommandText = "SELECT id, Artist, Title FROM Songs"; try { reader = command.ExecuteReader(); } catch (Exception) { throw; } if (reader != null && reader.HasRows) { while (reader.Read()) { SData data = new SData(); data.id = reader.GetInt32(0); data.str1 = reader.GetString(1); data.str2 = reader.GetString(2); songs.Add(data); } reader.Close(); } reader.Dispose(); SQLiteTransaction _Transaction = connection.BeginTransaction(); // update Title and Artist strings foreach (SData data in songs) { command.CommandText = "UPDATE Songs SET [Artist] = @artist, [Title] = @title WHERE [ID] = @id"; command.Parameters.Add("@title", System.Data.DbType.String, 0).Value = data.str2; command.Parameters.Add("@artist", System.Data.DbType.String, 0).Value = data.str1; command.Parameters.Add("@id", System.Data.DbType.Int32, 0).Value = data.id; command.ExecuteNonQuery(); } // update player names foreach (SData data in scores) { command.CommandText = "UPDATE Scores SET [PlayerName] = @player, [Date] = @date WHERE [id] = @id"; command.Parameters.Add("@player", System.Data.DbType.String, 0).Value = data.str1; command.Parameters.Add("@date", System.Data.DbType.Int64, 0).Value = data.ticks; command.Parameters.Add("@id", System.Data.DbType.Int32, 0).Value = data.id; command.ExecuteNonQuery(); } _Transaction.Commit(); //Delete old tables after conversion command.CommandText = "DROP TABLE US_Scores;"; command.ExecuteNonQuery(); command.CommandText = "DROP TABLE US_Songs;"; command.ExecuteNonQuery(); command.CommandText = "DROP TABLE us_statistics_info;"; command.ExecuteNonQuery(); //This versioning is not used in Vocaluxe so reset it to 0 command.CommandText = "PRAGMA user_version = 0"; command.ExecuteNonQuery(); command.Dispose(); connection.Close(); connection.Dispose(); return true; }
/// <summary> /// Converts a USDX 1.01 or CMD 1.01 database to Vocaluxe format /// </summary> /// <param name="FilePath">Database file path</param> /// <returns>True if succeeded</returns> private static bool ConvertFrom101(string FilePath) { SQLiteConnection connection = new SQLiteConnection(); connection.ConnectionString = "Data Source=" + FilePath; SQLiteCommand command; SQLiteDataReader reader = null; try { connection.Open(); } catch (Exception) { return false; } command = new SQLiteCommand(connection); command.CommandText = "PRAGMA table_info(US_Scores);"; reader = command.ExecuteReader(); bool dateExists = false; //Check for column Date while (reader.Read()) { for (int i = 0; i < reader.FieldCount; i++) { if (reader.GetName(i) == "name") { if (reader.GetString(i) == "Date") dateExists = true; break; } } } reader.Close(); //This is a USDX 1.01 DB if (!dateExists) command.CommandText = "INSERT INTO Scores (SongID, PlayerName, Score, LineNr, Date, Medley, Duet, Difficulty) SELECT SongID, Player, Score, '0', '0', '0', '0', Difficulty from US_Scores"; else // This is a CMD 1.01 DB command.CommandText = "INSERT INTO Scores (SongID, PlayerName, Score, LineNr, Date, Medley, Duet, Difficulty) SELECT SongID, Player, Score, '0', Date, '0', '0', Difficulty from US_Scores"; command.ExecuteNonQuery(); command.CommandText = "INSERT INTO Songs SELECT ID, Artist, Title, TimesPlayed from US_Songs"; command.ExecuteNonQuery(); // convert from CP1252 to UTF8 List<SData> scores = new List<SData>(); List<SData> songs = new List<SData>(); Sqlite3.sqlite3 OldDB; int res = Sqlite3.sqlite3_open(FilePath, out OldDB); if (res != Sqlite3.SQLITE_OK) { CLog.LogError("Error opening Database: " + FilePath + " (" + Sqlite3.sqlite3_errmsg(OldDB) + ")"); } else { Sqlite3.Vdbe Stmt = new Sqlite3.Vdbe(); res = Sqlite3.sqlite3_prepare_v2(OldDB, "SELECT id, Artist, Title FROM Songs", -1, ref Stmt, 0); if (res != Sqlite3.SQLITE_OK) { CLog.LogError("Error query Database: " + FilePath + " (" + Sqlite3.sqlite3_errmsg(OldDB) + ")"); } else { //Sqlite3.sqlite3_step(Stmt); Encoding UTF8 = Encoding.UTF8; Encoding CP1252 = Encoding.GetEncoding(1252); while (Sqlite3.sqlite3_step(Stmt) == Sqlite3.SQLITE_ROW) { SData data = new SData(); data.id = Sqlite3.sqlite3_column_int(Stmt, 0); byte[] bytes = Sqlite3.sqlite3_column_rawbytes(Stmt, 1); if (bytes != null) data.str1 = UTF8.GetString(Encoding.Convert(CP1252, UTF8, bytes)); else data.str1 = "Someone"; bytes = Sqlite3.sqlite3_column_rawbytes(Stmt, 2); if (bytes != null) data.str2 = UTF8.GetString(Encoding.Convert(CP1252, UTF8, bytes)); else data.str2 = "Someone"; songs.Add(data); } Sqlite3.sqlite3_finalize(Stmt); } Stmt = new Sqlite3.Vdbe(); if (!dateExists) res = Sqlite3.sqlite3_prepare_v2(OldDB, "SELECT id, PlayerName FROM Scores", -1, ref Stmt, 0); else res = Sqlite3.sqlite3_prepare_v2(OldDB, "SELECT id, PlayerName, Date FROM Scores", -1, ref Stmt, 0); if (res != Sqlite3.SQLITE_OK) { CLog.LogError("Error query Database: " + FilePath + " (" + Sqlite3.sqlite3_errmsg(OldDB) + ")"); } else { //Sqlite3.sqlite3_step(Stmt); Encoding UTF8 = Encoding.UTF8; Encoding CP1252 = Encoding.GetEncoding(1252); while (Sqlite3.sqlite3_step(Stmt) == Sqlite3.SQLITE_ROW) { SData data = new SData(); data.id = Sqlite3.sqlite3_column_int(Stmt, 0); byte[] bytes = Sqlite3.sqlite3_column_rawbytes(Stmt, 1); if (bytes != null) data.str1 = UTF8.GetString(Encoding.Convert(CP1252, UTF8, bytes)); else data.str1 = "Someone"; if (dateExists) data.ticks = UnixTimeToTicks(Sqlite3.sqlite3_column_int(Stmt, 2)); scores.Add(data); } Sqlite3.sqlite3_finalize(Stmt); } } Sqlite3.sqlite3_close(OldDB); SQLiteTransaction _Transaction = connection.BeginTransaction(); // update Title and Artist strings foreach (SData data in songs) { command.CommandText = "UPDATE Songs SET [Artist] = @artist, [Title] = @title WHERE [ID] = @id"; command.Parameters.Add("@title", System.Data.DbType.String, 0).Value = data.str2; command.Parameters.Add("@artist", System.Data.DbType.String, 0).Value = data.str1; command.Parameters.Add("@id", System.Data.DbType.Int32, 0).Value = data.id; command.ExecuteNonQuery(); } // update player names foreach (SData data in scores) { if (!dateExists) command.CommandText = "UPDATE Scores SET [PlayerName] = @player WHERE [id] = @id"; else { command.CommandText = "UPDATE Scores SET [PlayerName] = @player, [Date] = @date WHERE [id] = @id"; command.Parameters.Add("@date", System.Data.DbType.Int64, 0).Value = data.ticks; } command.Parameters.Add("@player", System.Data.DbType.String, 0).Value = data.str1; command.Parameters.Add("@id", System.Data.DbType.Int32, 0).Value = data.id; command.ExecuteNonQuery(); } _Transaction.Commit(); //Delete old tables after conversion command.CommandText = "DROP TABLE US_Scores;"; command.ExecuteNonQuery(); command.CommandText = "DROP TABLE US_Songs;"; command.ExecuteNonQuery(); reader.Dispose(); command.Dispose(); connection.Close(); connection.Dispose(); return true; }