Example #1
0
 public abstract Int32 SDL_BlitScaled(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);
Example #2
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 public static void SDL_SetTextInputRect(SDL_Rect *rect) => impl.SDL_SetTextInputRect(rect);
Example #3
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 public static Int32 BlitScaled(SDL_Surface_Native *src, SDL_Rect *srcrect, SDL_Surface_Native *dst, SDL_Rect *dstrect)
 {
     return(UpperBlitScaled(src, srcrect, dst, dstrect));
 }
Example #4
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 public static Int32 SDL_BlitScaled(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) => impl.SDL_BlitScaled(src, srcrect, dst, dstrect);
Example #5
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 public static Int32 SDL_FillRects(SDL_Surface *dst, SDL_Rect *rects, Int32 count, UInt32 colors) => impl.SDL_FillRects(dst, rects, count, colors);
 private static extern Int32 INTERNAL_SDL_GetDisplayBounds(Int32 displayIndex, SDL_Rect *rect);
 private static extern void INTERNAL_SDL_SetTextInputRect(SDL_Rect *rect);
Example #8
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 public unsafe static void SDL_RenderGetClipRect(IntPtr renderer, SDL_Rect *rect) => s_SDL_RenderGetClipRect_IntPtr_SDL_Rect_t(renderer, rect);
Example #9
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 public unsafe static int SDL_RenderFillRect(IntPtr renderer, SDL_Rect *rect) => s_SDL_RenderFillRect_IntPtr_SDL_Rect_t(renderer, rect);
Example #10
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 public unsafe static int SDL_UpdateYUVTexture(IntPtr texture, SDL_Rect *rect, ref byte Yplane, int Ypitch, ref byte Uplane, int Upitch, ref byte Vplane, int Vpitch) => s_SDL_UpdateYUVTexture_IntPtr_SDL_Rect_byte_int_byte_int_byte_int_t(texture, rect, ref Yplane, Ypitch, ref Uplane, Upitch, ref Vplane, Vpitch);
Example #11
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 public unsafe static int SDL_RenderSetViewport(IntPtr renderer, SDL_Rect *rect) => s_SDL_RenderSetViewport_IntPtr_SDL_Rect_t(renderer, rect);
Example #12
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 public abstract Int32 SDL_GetDisplayBounds(Int32 displayIndex, SDL_Rect *rect);
Example #13
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 public abstract Int32 SDL_FillRects(SDL_Surface *dst, SDL_Rect *rects, Int32 count, UInt32 colors);
Example #14
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 public abstract Int32 SDL_FillRect(SDL_Surface *surface, SDL_Rect *rect, UInt32 color);
 private static extern Int32 INTERNAL_SDL_FillRects(SDL_Surface *dst, SDL_Rect *rects, Int32 count, UInt32 colors);
Example #16
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 public unsafe static int SDL_RenderFillRects(IntPtr renderer, SDL_Rect *rects, int count) => s_SDL_RenderFillRects_IntPtr_SDL_Rect_int_t(renderer, rects, count);
 public override sealed Int32 SDL_FillRects(SDL_Surface *dst, SDL_Rect *rects, Int32 count, UInt32 colors) => INTERNAL_SDL_FillRects(dst, rects, count, colors);
Example #18
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 public unsafe static int SDL_RenderCopy(IntPtr renderer, IntPtr texture, SDL_Rect *srcrect, SDL_Rect *dstrect) => s_SDL_RenderCopy_IntPtr_IntPtr_SDL_Rect_SDL_Rect_t(renderer, texture, srcrect, dstrect);
 public override sealed Int32 SDL_GetDisplayBounds(Int32 displayIndex, SDL_Rect *rect) => INTERNAL_SDL_GetDisplayBounds(displayIndex, rect);
Example #20
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 public unsafe static int SDL_RenderCopyEx(IntPtr renderer, IntPtr texture, SDL_Rect *srcrect, SDL_Rect *dstrect, double angle, SDL_Point *center, SDL_RendererFlip flip) => s_SDL_RenderCopyEx_IntPtr_IntPtr_SDL_Rect_SDL_Rect_double_SDL_Point_SDL_RendererFlip_t(renderer, texture, srcrect, dstrect, angle, center, flip);
 public override sealed void SDL_SetTextInputRect(SDL_Rect *rect) => INTERNAL_SDL_SetTextInputRect(rect);
 private static extern Int32 INTERNAL_SDL_BlitScaled(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);
Example #23
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 public static Int32 SDL_FillRect(SDL_Surface *surface, SDL_Rect *rect, UInt32 color) => impl.SDL_FillRect(surface, rect, color);
 public override sealed Int32 SDL_BlitScaled(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) => INTERNAL_SDL_BlitScaled(src, srcrect, dst, dstrect);
Example #25
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 public static Int32 SDL_GetDisplayBounds(Int32 displayIndex, SDL_Rect *rect) => impl.SDL_GetDisplayBounds(displayIndex, rect);
 private static extern Int32 INTERNAL_SDL_FillRect(SDL_Surface *surface, SDL_Rect *rect, UInt32 color);
Example #27
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 private static extern Int32 UpperBlitScaled(SDL_Surface_Native *src, SDL_Rect *srcrect, SDL_Surface_Native *dst, SDL_Rect *dstrect);
 public override sealed Int32 SDL_FillRect(SDL_Surface *surface, SDL_Rect *rect, UInt32 color) => INTERNAL_SDL_FillRect(surface, rect, color);
Example #29
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 public static extern Int32 GetDisplayBounds(Int32 displayIndex, SDL_Rect *rect);
Example #30
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 public abstract void SDL_SetTextInputRect(SDL_Rect *rect);