Example #1
0
 public SCharacter(SCharacterMove Move_, SByte Face_, Double XTime_, Double YTime_)
 {
     Move  = Move_;
     Face  = Face_;
     XTime = XTime_;
     YTime = YTime_;
 }
Example #2
0
 public SCharacter(SCharacter Obj_)
 {
     Move  = Obj_.Move;
     Face  = Obj_.Face;
     XTime = Obj_.XTime;
     YTime = Obj_.YTime;
 }
Example #3
0
 public SCharacterMove(SCharacterMove Obj_)
 {
     IsGround = Obj_.IsGround;
     IsFlapOn = Obj_.IsFlapOn;
     Dir      = Obj_.Dir;
     Pos      = Obj_.Pos;
     Vel      = Obj_.Vel;
     Acc      = Obj_.Acc;
 }
Example #4
0
 public SBattleHitNetCs(SCharacterMove Move_, Int32 TargetPlayerIndex_)
 {
     Move = Move_;
     TargetPlayerIndex = TargetPlayerIndex_;
 }
Example #5
0
 public SBattleHitNetCs(SBattleHitNetCs Obj_)
 {
     Move = Obj_.Move;
     TargetPlayerIndex = Obj_.TargetPlayerIndex;
 }
Example #6
0
 public SBattleMove2NetCs(SCharacterMove Move_, Int32 Option_)
 {
     Move   = Move_;
     Option = Option_;
 }
Example #7
0
 public SBattleMove2NetCs(SBattleMove2NetCs Obj_)
 {
     Move   = Obj_.Move;
     Option = Obj_.Option;
 }
Example #8
0
 public SBattleMoveNetSc(Int32 PlayerIndex_, SCharacterMove Move_)
 {
     PlayerIndex = PlayerIndex_;
     Move        = Move_;
 }
Example #9
0
 public SBattleMoveNetSc(SBattleMoveNetSc Obj_)
 {
     PlayerIndex = Obj_.PlayerIndex;
     Move        = Obj_.Move;
 }
Example #10
0
 public SBattleMoveNetCs(SCharacterMove Move_)
 {
     Move = Move_;
 }
Example #11
0
 public SBattleMoveNetCs(SBattleMoveNetCs Obj_)
 {
     Move = Obj_.Move;
 }