public SCharacter(SCharacterMove Move_, SByte Face_, Double XTime_, Double YTime_) { Move = Move_; Face = Face_; XTime = XTime_; YTime = YTime_; }
public SCharacter(SCharacter Obj_) { Move = Obj_.Move; Face = Obj_.Face; XTime = Obj_.XTime; YTime = Obj_.YTime; }
public SCharacterMove(SCharacterMove Obj_) { IsGround = Obj_.IsGround; IsFlapOn = Obj_.IsFlapOn; Dir = Obj_.Dir; Pos = Obj_.Pos; Vel = Obj_.Vel; Acc = Obj_.Acc; }
public SBattleHitNetCs(SCharacterMove Move_, Int32 TargetPlayerIndex_) { Move = Move_; TargetPlayerIndex = TargetPlayerIndex_; }
public SBattleHitNetCs(SBattleHitNetCs Obj_) { Move = Obj_.Move; TargetPlayerIndex = Obj_.TargetPlayerIndex; }
public SBattleMove2NetCs(SCharacterMove Move_, Int32 Option_) { Move = Move_; Option = Option_; }
public SBattleMove2NetCs(SBattleMove2NetCs Obj_) { Move = Obj_.Move; Option = Obj_.Option; }
public SBattleMoveNetSc(Int32 PlayerIndex_, SCharacterMove Move_) { PlayerIndex = PlayerIndex_; Move = Move_; }
public SBattleMoveNetSc(SBattleMoveNetSc Obj_) { PlayerIndex = Obj_.PlayerIndex; Move = Obj_.Move; }
public SBattleMoveNetCs(SCharacterMove Move_) { Move = Move_; }
public SBattleMoveNetCs(SBattleMoveNetCs Obj_) { Move = Obj_.Move; }