void CreateEnemy(int enemySlot, Vector3 enemyPos) { SCR_enemyAI enemyInst = Instantiate(enemyObjects[enemySlot], enemyPos, Quaternion.identity) as SCR_enemyAI; if (enemyPos.x < 0) { SCR_main.allPlayersGroup_A.Add(enemyInst); } else { SCR_main.allPlayersGroup_B.Add(enemyInst); if (enemyInst.pointerObj) { enemyInst.pointerObj.SetActive(false); } } enemyInst.GetComponent <SCR_characterHealth>().StartUp(enemyTotal); enemyTotal++; enemyStock--; }