// Use this for initialization void Start() { hayMaquinita = true; cam = Camera.main; maquinita = FindObjectOfType <SCR_Maquinita>(); if (maquinita == null) { hayMaquinita = false; } Death = false; achivements = FindObjectOfType <SCR_Achivements>(); }
private void Start() { achivements = FindObjectOfType <SCR_Achivements>(); phMat = GameManager.phMat; normal = GameManager.normal; rb = this.GetComponent <Rigidbody>(); startGravity = rb.useGravity; StartPosition = transform.position; StartScale = transform.localScale; StartRotation = transform.rotation; StartVelocity = rb.velocity; StartMaterial = GetComponentInChildren <MeshRenderer>().material; }