Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     if (m_arrBarrageInfos.Length > 0)
     {
         m_oCurrentInfos = m_arrBarrageInfos[0];
     }
     m_fFireTimer = m_oCurrentInfos.m_fBulletDelayTime;
     ActivateSystem(true);
 }
Example #2
0
 void ResetBarrageState()
 {
     if (m_arrBarrageInfos.Length > 0)
     {
         m_bStartShoot       = false;
         m_nBulletAmountTemp = 0;
         CancelInvoke("SpawnBullet");
         m_oCurrentInfos = m_arrBarrageInfos[0];
     }
 }
Example #3
0
    public void ChangeBarrageState(int nState, float fTime)
    {
        if (m_arrBarrageInfos.Length > nState)
        {
            m_bStartShoot       = false;
            m_nBulletAmountTemp = 0;
            CancelInvoke("SpawnBullet");

            m_oCurrentInfos = m_arrBarrageInfos[nState];
            Invoke("ResetBarrageState", fTime);
        }
    }