private void LoginComplete() { ApplicationBar.IsVisible = true; Global.AccessToken = Btn_LogInFacebook.CurrentSession.AccessToken; image.Visibility = System.Windows.Visibility.Visible; SB_Rotation.Begin(); }
private async void Btn_Prev_Click(object sender, RoutedEventArgs e) { try { CurrentPage--; if (CurrentPage < 0) { Btn_Prev.IsEnabled = false; CurrentPage = 0; return; } else { image.Visibility = System.Windows.Visibility.Visible; SB_Rotation.Begin(); Btn_Next.IsEnabled = true; var list = await ConnectServiceHelper.LoadPlayer(CurrentPage); if (list != null) { ListPlayer = list; ListBox_Player.DataContext = ListPlayer; } else { Btn_Prev.IsEnabled = false; image.Visibility = System.Windows.Visibility.Collapsed; SB_Rotation.Stop(); } } } catch { } }
private async void LoadListChallenge() { try { image.Visibility = System.Windows.Visibility.Visible; SB_Rotation.Begin(); List_Challenge = await ConnectServiceHelper.GetChallenges(Global.AccessToken); ListChallenge.DataContext = List_Challenge; } catch { } }
void ShowGame() { if (Global.CurrentUser != null) { Information = "Chosen Player whose you want challenger!"; Grid_Player.Visibility = System.Windows.Visibility.Visible; Btn_Next_Click(null, null); image.Visibility = System.Windows.Visibility.Visible; SB_Rotation.Begin(); Text_Info.Text = "Chosen Player ! ! !"; Btn_Login.Visibility = System.Windows.Visibility.Collapsed; } Information = "Login to Game by Facebook Account!"; }
private void SB_Rotation_Completed(object sender, EventArgs e) { image.Visibility = System.Windows.Visibility.Visible; SB_Rotation.Begin(); }