Example #1
0
        public void BindAtlas(string name)
        {
            UISprite[] sprites = SAGameObject.GetComponentsInChildren <UISprite>();
            UISprite   sprite;

            for (int i = 0; i < sprites.Length; ++i)
            {
                sprite       = sprites[i];
                sprite.atlas = (UIAtlas)SACache.getObjectWithName(name);
            }
        }
Example #2
0
 public void setActive(bool flag)
 {
     if (_isActive == flag)
     {
         return;
     }
     _isActive = flag;
     if (_isActiveDispose)
     {
         SAGameObject.SetActive(_isActive);
     }
     else
     {
         if (_isActive)
         {
             transform.localPosition = ShowVec3;
         }
         else
         {
             ShowVec3 = transform.localPosition;
             transform.localPosition = HideVec3;
         }
     }
 }