public void Test_UVNorms() { // Check that GetUNorm and GetVNorm compute right-handed normals for // an edge in the increasing U or V direction. for (int face = 0; face < 6; ++face) { for (double x = -1; x <= 1; x += 1 / 1024.0) { Assert2.DoubleEqual(S2.FaceUVtoXYZ(face, x, -1) .CrossProd(S2.FaceUVtoXYZ(face, x, 1)) .Angle(S2.GetUNorm(face, x)), 0); Assert2.DoubleEqual(S2.FaceUVtoXYZ(face, -1, x) .CrossProd(S2.FaceUVtoXYZ(face, 1, x)) .Angle(S2.GetVNorm(face, x)), 0); } } }