Example #1
0
    public static Skill PlaySkill(Charactor attack, SkillConfig skillConfig, Charactor attackedOne = null)
    {
        Skill s = null;

        switch (skillConfig.id)
        {
        case 1001:
            s = new NormalAttackSkill(attack, skillConfig, attackedOne);
            break;

        case 1002:
            s = new S1002(attack, skillConfig);
            break;

        case 1003:
            s = new S1003(attack, skillConfig);
            break;

        case 1004:
            s = new S1004(attack, skillConfig);
            break;

        case 1005:
            break;

        case 1006:
            s = new S1006(attack, skillConfig);
            break;

        case 1007:
            break;

        case 1008:
            break;

        case 1009:
            break;

        case 1010:
            break;

        case 2001:
            s = new S2001(attack, skillConfig);
            break;

        case 2002:
            break;

        case 2003:
            s = new S2003(attack, skillConfig);
            break;

        case 2004:
            s = new S2004(attack, skillConfig);
            break;

        case 2005:
            //s = new S2005(attack , skillConfig);
            break;

        case 2006:
            //s = new S2006(attack , skillConfig);
            break;

        case 2007:
            s = new S2007(attack, skillConfig);
            break;

        case 2008:
            s = new S2008(attack, skillConfig);
            break;

        case 2009:
            //s = new S2009(attack , skillConfig);
            break;

        case 2010:
            s = new S2010(attack, skillConfig);
            break;

        case 2011:
            s = new S2011(attack, skillConfig);
            break;
        }

        if (s != null)
        {
            s.Start();
            runningSkill.Add(s);
        }

        return(s);
    }
Example #2
0
 static void Main(string[] args)
 {
     Console.WriteLine("ready");
     S1002.Main();
 }