Example #1
0
 public static void CopyPersistantMessages(ref RustProto.Avatar.Builder builder, ref RustProto.Avatar avatar)
 {
     builder.ClearBlueprints();
     for (int i = 0; i < avatar.BlueprintsCount; i++)
     {
         builder.AddBlueprints(avatar.GetBlueprints(i));
     }
 }
Example #2
0
 void OnPlayerSpawn(PlayerClient player, bool useCamp, RustProto.Avatar avatar)
 {
     if (KitsConfig["autokit"] == null) return;
     if (avatar != null && avatar.HasPos && avatar.HasAng) return;
     object thereturn = Interface.GetMod().CallHook("canRedeemKit", new object[] { player.netUser });
     if (thereturn == null)
     {
         timer.Once(0.01f, () => StripAndGiveKit(player.netUser, "autokit"));
     }
 }
Example #3
0
        private void OnPlayerSpawn(PlayerClient client, bool useCamp, RustProto.Avatar avatar)
        {
            HookCalled("OnPlayerSpawn");
            // Print spawn location in console
            Puts("Player " + client.netUser.displayName + " spawned at " + client.lastKnownPosition + ".");
            Puts("Player did " + (useCamp ? "" : "not ") + "select a sleepingbag to spawn at.");

            // Doing stuff with the player needs to wait until the next frame
            NextTick(() =>
            {
                // Print start metabolism values in console
                var player = client.controllable;
                var character = player.character;
                var metabolism = character.GetComponent<Metabolism>();

                Puts(client.netUser.displayName + " currently has the following Metabolism values:");
                Puts("  Health: " + character.health.ToString());
                Puts("  Calories: " + metabolism.GetCalorieLevel().ToString());
                Puts("  Radiation: " + metabolism.GetRadLevel().ToString());

                // Give admin items for testing
                if (client.netUser.CanAdmin())
                {
                    var inventory = player.GetComponent<Inventory>();
                    var pref = Inventory.Slot.Preference.Define(Inventory.Slot.Kind.Belt, false, Inventory.Slot.KindFlags.Belt);
                    var item = DatablockDictionary.GetByName("Uber Hatchet");
                    inventory.AddItemAmount(item, 1, pref);
                }
            });
        }
Example #4
0
        public static RustProto.User.Builder SetNameOnJoin(string value, RustProto.User.Builder builder)
        {
            Google.ProtocolBuffers.ThrowHelper.ThrowIfNull(value, "value");
            builder.PrepareBuilder();
            builder.result.hasDisplayname = true;

            string userName = value;
            try
            {
                foreach (KeyValuePair<string, string> kv in rankPrefixes)
                {
                    userName = userName.Replace("[" + kv.Key + "]", "");
                    userName = userName.Replace(kv.Value, "");
                }

                foreach (KeyValuePair<string, string> kv in playerPrefixes)
                {
                    userName = userName.Replace("[" + kv.Value + "]", "");
                }

                userName = userName.Replace("<G> ", "");
                userName = userName.Replace("* <G> ", "");
                userName = userName.Replace("<D> ", "");
                userName = userName.Replace("* <D> ", "");
                userName = userName.Replace("<F> ", "");
                userName = userName.Replace("* <F> ", "");

                bool nameOccupied = Array.FindAll(AllPlayerClients.ToArray(), (PlayerClient pc) => pc.userName == userName).Count() > 0;
                int instanceNum = 0;
                if (nameOccupied && !kickDuplicate)
                {
                    instanceNum = Array.FindAll(AllPlayerClients.ToArray(), (PlayerClient pc) => pc.userName == userName).Count();

                    nameOccupied = Array.FindAll(AllPlayerClients.ToArray(), (PlayerClient pc) => pc.userName == userName + " (" + instanceNum + ")").Count() > 0;
                    while (nameOccupied)
                    {
                        instanceNum++;
                        nameOccupied = Array.FindAll(AllPlayerClients.ToArray(), (PlayerClient pc) => pc.userName == userName + " (" + instanceNum + ")").Count() > 0;
                    }
                    string newName = userName + " (" + instanceNum + ")";
                }
            }
            catch (Exception ex) { Vars.conLog.Error(ex.ToString()); }

            builder.result.displayname_ = userName;
            return builder;
        }
Example #5
0
 private void OnPlayerSpawn(PlayerClient client, bool useCamp, RustProto.Avatar avater)
 {
     HookCalled("OnPlayerSpawn");
     // TODO: Print spawn location
     // TODO: Print start metabolism values
     // TODO: Give admin items for testing
 }