public RustPlayerChattingEvent(RustPlayer player, string message, Chat.ChatChannel channel) : base(player) { Message = message; Channel = channel; }
public RustPlayerInfoSetEvent( RustPlayer player, string key, string @value) : base(player) { Key = key; Value = value; }
public RustPlayerPickingUpItemEvent( RustPlayer player, Item item, int targetPos) : base(player) { Item = item; TargetPos = targetPos; }
public RustPlayerLootedItemEvent( RustPlayer player, PlayerLoot playerLoot, Item item) : base(player) { PlayerLoot = playerLoot; Item = item; }
public RustBuildingBlockUpgradingEvent( RustBuildingBlock buildingBlock, RustPlayer player, BuildingGrade.Enum grade) : base(buildingBlock) { Player = player; Grade = grade; }
public RustPlayerRenamingSleepingBagEvent( RustPlayer player, SleepingBag sleepingBag, string newName) : base(player) { SleepingBag = sleepingBag; NewName = newName; }
public RustPlayerUpgradingBuildingBlockEvent( RustPlayer player, BuildingBlock block, ConstructionGrade grade) : base(player) { Block = block; Grade = grade; }
public RustPlayerAntiHackViolationEvent( RustPlayer player, AntiHackType antiHackType, float amount) : base(player) { AntiHackType = antiHackType; Amount = amount; }
public RustPlayerHealthUpdatingEvent( RustPlayer player, float oldValue, float newValue) : base(player) { OldValue = oldValue; NewValue = newValue; }
public RustPlayerWearingClothingEvent( RustPlayer player, Item item, int slot) : base(player) { Item = item; Slot = slot; }
public RustPlayerAssigningSleepingBagEvent( RustPlayer player, SleepingBag sleepingBag, ulong targetPlayerId) : base(player) { SleepingBag = sleepingBag; TargetPlayerId = targetPlayerId; }
public RustPlayerDeployingEntityEvent( RustPlayer player, Deployer deployer, uint entityId) : base(player) { Deployer = deployer; EntityId = entityId; }
public RustPlayerActiveItemChangedEvent( RustPlayer player, RustItem oldItem, RustItem newItem) : base(player) { OldItem = oldItem; NewItem = newItem; }
public RustPlayerPlacingConstructionEvent( RustPlayer player, Planner planner, Construction construction) : base(player) { Planner = planner; Construction = construction; }
public RustPlayerChangingLockCodeEvent(RustPlayer player, CodeLock codeLock, string newCode, bool isGuestCode) : base(player) { CodeLock = codeLock; NewCode = newCode; IsGuestCode = isGuestCode; }
public RustPlayerDamagingEvent( RustPlayer player, HitInfo hitInfo) : base(player) { HitInfo = hitInfo; DamageAmount = hitInfo.damageTypes.Total(); DamageSource = hitInfo.InitiatorPlayer != null ? new RustPlayer(hitInfo.InitiatorPlayer) : hitInfo.Initiator != null ? new RustEntity(hitInfo.Initiator) : null; }
public RustPlayerReportedEvent(RustPlayer player, string targetName, string targetId, string subject, string message, string type) : base(player) { TargetName = targetName; TargetId = targetId; Subject = subject; Message = message; Type = type; }
public object GetFeed() { var victim = new RustPlayer() { Name = Groups["victimName"].Value, RustId = Groups["victimRustId"].Value, SteamId = Groups["victimSteamId"].Value }; var entityName = Groups["entityName"].Value; return(new PveEvent() { Entity = entityName, Victim = victim }); }
public object GetFeed() { var player = new RustPlayer() { Name = Groups["playerName"].Value, RustId = Groups["playerRustId"].Value, SteamId = Groups["playerSteamId"].Value, OwnerSteamId = Groups["ownerSteamId"].Value }; var type = (Groups["type"].Value.ToLower() == "joined") ? PlayerConnectionType.Connected : PlayerConnectionType.Disconnected; return(new PlayerConnectionEvent() { Player = player, ConnectionType = type }); }
public object GetFeed() { var victim = new RustPlayer() { Name = Groups["victimName"].Value, RustId = Groups["victimRustId"].Value, SteamId = Groups["victimSteamId"].Value }; var killer = new RustPlayer() { Name = Groups["killerName"].Value, RustId = Groups["killerRustId"].Value, SteamId = Groups["killerSteamId"].Value }; return(new PvpEvent() { Killer = killer, Victim = victim }); }
public RustPlayerClosedUiEvent(RustPlayer player, string json) : base(player) { Json = json; }
public RustPlayerPushingBoatEvent( RustPlayer player, MotorRowboat motorRowboat) : base(player) { MotorRowboat = motorRowboat; }
public RustPlayerInputReceivedEvent( RustPlayer player, InputState inputState) : base(player) { InputState = inputState; }
public RustPlayerKickedEvent( RustPlayer player, string reason) : base(player) { Reason = reason; }
public RustPlayerMapMarkersClearedEvent( RustPlayer player, List <MapNote> mapNotes) : base(player) { MapNotes = mapNotes; }
public RustPlayerSpectateStartingEvent( RustPlayer player, string spectateFilter) : base(player) { SpectateFilter = spectateFilter; }
public RustPlayerRevivingEvent( RustPlayer player, RustPlayer reviver) : base(player) { Reviver = reviver; }
public RustPlayerRecoveredEvent(RustPlayer player) : base(player) { }
public RustPlayerCorpseSpawnedEvent( RustPlayer player, BaseCorpse corpse) : base(player) { Corpse = corpse; }
public RustPlayerLootedItemEvent( RustPlayer player, Item item) : base(player) { Item = item; }