Example #1
0
    //---------------------------------------------------------------------

    void Awake()
    {
        rush_eventer_ = FindObjectOfType <RushEventer>();
        lid_control_  = FindObjectOfType <LidControl>();

        IsInLemon_   = false;
        IsInApple_   = false;
        IsInPeach_   = false;
        IsInJamamon_ = false;
    }
Example #2
0
 //---------------------------------------------------------------------
 void Awake()
 {
     rush_eventer_ = FindObjectOfType<RushEventer>();
     lid_control_ = FindObjectOfType<LidControl>();
 }
Example #3
0
    //---------------------------------------------------------------------
    void Awake()
    {
        rush_eventer_ = FindObjectOfType<RushEventer>();
        lid_control_ = FindObjectOfType<LidControl>();

        IsInLemon_ = false;
        IsInApple_ = false;
        IsInPeach_ = false;
        IsInJamamon_ = false;
    }
Example #4
0
    //------------------------------------------------

    public void Awake()
    {
        lid_collider  = gameObject.GetComponent <Collider>();
        lid_scale_xy_ = LID_SCALE_MAX_;
        kudamon_rush_ = FindObjectOfType <RushEventer>();
    }