//--------------------------------------------------------------------- void Awake() { rush_eventer_ = FindObjectOfType <RushEventer>(); lid_control_ = FindObjectOfType <LidControl>(); IsInLemon_ = false; IsInApple_ = false; IsInPeach_ = false; IsInJamamon_ = false; }
//--------------------------------------------------------------------- void Awake() { rush_eventer_ = FindObjectOfType<RushEventer>(); lid_control_ = FindObjectOfType<LidControl>(); }
//--------------------------------------------------------------------- void Awake() { rush_eventer_ = FindObjectOfType<RushEventer>(); lid_control_ = FindObjectOfType<LidControl>(); IsInLemon_ = false; IsInApple_ = false; IsInPeach_ = false; IsInJamamon_ = false; }
//------------------------------------------------ public void Awake() { lid_collider = gameObject.GetComponent <Collider>(); lid_scale_xy_ = LID_SCALE_MAX_; kudamon_rush_ = FindObjectOfType <RushEventer>(); }