protected override void OnDisconnect(Interlocutor interlocutor) { if (interlocutor == Interlocutor.Runtime) { RuntimeDisconnected?.Invoke(); IsConnected = false; } }
protected override void OnDisconnect() { RuntimeDisconnected?.Invoke(); IsConnected = false; }
private void Runtime_Disconnected(object sender, EventArgs e) { RuntimeDisconnected?.Invoke(this, EventArgs.Empty); }