// PUBLIC METHODS: ----------------------------------------------------------------------------

    public void SetState(RuntimeAnimatorController rtc, AvatarMask mask, float weight, float time, float speed)
    {
        if (rtc.GetHashCode() == this.currentStateHash)
        {
            this.targetWeight = 1.0f - weight;
            this.smoothTime   = time;

            Playable input = this.mixer.GetInput(0);
            if (input.IsValid())
            {
                input.SetSpeed(speed);
            }
        }
        else
        {
            this.currentStateHash = rtc.GetHashCode();
            this.SetState(
                (rtc == null ? Playable.Null : AnimatorControllerPlayable.Create(this.graph, rtc)),
                mask,
                weight,
                time,
                speed
                );
        }
    }
Example #2
0
 public override int GetHashCode()
 {
     unchecked
     {
         var hashCode = (Animator != null ? Animator.GetHashCode() : 0);
         hashCode = (hashCode * 397) ^ (OriginalController != null ? OriginalController.GetHashCode() : 0);
         hashCode = (hashCode * 397) ^ (OverrideCollections != null ? OverrideCollections.GetHashCode() : 0);
         return(hashCode);
     }
 }