private void create() { Instantiate(PrefEventSystem); GameObject o = null; o = Instantiate(PrefCanvas); _canvas = o.GetComponent <Canvas>(); o = Instantiate(PrefMainPanel); _mainPanel = o.GetComponent <MainPanel>(); _mainPanel.transform.SetParent(_canvas.transform, false); o = Instantiate(PrefSchedulePanel); _schedulePanel = o.GetComponent <SchedulePanel>(); _schedulePanel.transform.SetParent(_canvas.transform, false); o = Instantiate(PrefRunSchedulePanel); _runSchedulePanel = o.GetComponent <RunSchedulePanel>(); _runSchedulePanel.transform.SetParent(_canvas.transform, false); o = Instantiate(PrefWardrobePanel); _wardrobePanel = o.GetComponent <WardrobePanel>(); _wardrobePanel.transform.SetParent(_canvas.transform, false); o = Instantiate(PrefStatePanel); _statePanel = o.GetComponent <StatePanel>(); _statePanel.transform.SetParent(_canvas.transform, false); o = Instantiate(PrefCurrencyPanel); _currencyPanel = o.GetComponent <CurrencyPanel>(); _currencyPanel.transform.SetParent(_canvas.transform, false); o = Instantiate(PrefFeelingCheckPanel); _feelingCheckPanel = o.GetComponent <FeelingCheckPanel>(); _feelingCheckPanel.transform.SetParent(_canvas.transform, false); o = Instantiate(PrefPopupPanel); _popupPanel = o.GetComponent <PopupPanel>(); _popupPanel.transform.SetParent(_canvas.transform, false); o = Instantiate(PrefSelectTargetPanel); _selectTargetPanel = o.GetComponent <SelectTargetPanel>(); _selectTargetPanel.transform.SetParent(_canvas.transform, false); o = Instantiate(PrefStoryPanel); _storyPanel = o.GetComponent <StoryPanel>(); _storyPanel.transform.SetParent(_canvas.transform, false); o = Instantiate(PrefBoardGamePanel); _boardGamePanel = o.GetComponent <BoardGamePanel>(); _boardGamePanel.transform.SetParent(_canvas.transform, false); o = Instantiate(PrefCombatPanel); _combatPanel = o.GetComponent <CombatPanel>(); _combatPanel.transform.SetParent(_canvas.transform, false); }
// Use this for initialization void Awake() { create(); MainPanel.Hide(); SchedulePanel.Hide(); RunSchedulePanel.Hide(); WardrobePanel.Hide(); StatePanel.Hide(); CurrencyPanel.Hide(); FeelingCheckPanel.Hide(); Popup.Hide(); SelectTargetPanel.Hide(); StoryPanel.Hide(); BoardGamePanel.Hide(); CombatPanel.Hide(); }