// Ruleset Stuff private void ShowRulesetProperties() { HideAll(); RulesetStuff.Show(); tbName.Text = game.Name; tbStartAction.Text = game.Executable; }
private void HideAll() { WorldProperties.Hide(); eventStuff.Hide(); eventStuff.SendToBack(); EventList.Hide(); EventList.SendToBack(); RulesetStuff.Hide(); RulesetStuff.SendToBack(); }