Example #1
0
    private void showRules()
    {
        //contain everything else inside of it
        GUI.BeginGroup(buttonRect);

        //tabs
        GUILayout.BeginHorizontal(GUILayout.Height(buttonRect.height * 0.1f));

        if (GUILayout.Button("Prospecting"))
        {
            currentTab = RulesTab.PROSPECTING;
        }
        else if (GUILayout.Button("Mining"))
        {
            currentTab = RulesTab.MINING;
        }
        else if (GUILayout.Button("Scoring"))
        {
            currentTab = RulesTab.SCORING;
        }
        else if (GUILayout.Button("Back"))
        {
            //return rules to default
            currentTab = RulesTab.PROSPECTING;
            textSize   = TextSize.BULLET;

            currentMenuState = MenuState.MAIN;
        }
        GUILayout.EndHorizontal();

        GUILayoutOption[] options = { GUILayout.Width(buttonRect.width), GUILayout.Height(buttonRect.height * 0.75f) };
        if (textSize == TextSize.BULLET)
        {
            GUILayout.Box(rulesText[(int)currentTab], GuiStyle, options);
        }
        else
        {
            GUILayout.Box(fullText[(int)currentTab], GuiStyle, options);
        }

        string title = "Bullet Form";

        if (textSize == TextSize.BULLET)
        {
            title = "More Info";
        }

        if (GUILayout.Button(title))
        {
            if (textSize == TextSize.BULLET)
            {
                textSize = TextSize.FULL;
            }
            else
            {
                textSize = TextSize.BULLET;
            }
        }

        GUI.EndGroup();
    }
Example #2
0
    private void showRules()
    {
        //contain everything else inside of it
        GUI.BeginGroup(buttonRect);

        //tabs
        GUILayout.BeginHorizontal(GUILayout.Height(buttonRect.height * 0.1f));

        if (GUILayout.Button("Prospecting"))
            currentTab = RulesTab.PROSPECTING;
        else if (GUILayout.Button("Mining"))
            currentTab = RulesTab.MINING;
        else if (GUILayout.Button("Scoring"))
            currentTab = RulesTab.SCORING;
        else if (GUILayout.Button("Back"))
        {
            //return rules to default
            currentTab = RulesTab.PROSPECTING;
            textSize = TextSize.BULLET;

            currentMenuState = MenuState.MAIN;
        }
        GUILayout.EndHorizontal();

        GUILayoutOption[] options = { GUILayout.Width(buttonRect.width), GUILayout.Height(buttonRect.height * 0.75f) };
        if (textSize == TextSize.BULLET)
            GUILayout.Box(rulesText[(int)currentTab], GuiStyle, options);
        else
            GUILayout.Box(fullText[(int)currentTab], GuiStyle, options);

        string title = "Bullet Form";
        if (textSize == TextSize.BULLET)
            title = "More Info";

        if (GUILayout.Button(title))
        {
            if (textSize == TextSize.BULLET)
                textSize = TextSize.FULL;
            else
                textSize = TextSize.BULLET;
        }

        GUI.EndGroup();
    }