public void Setup()
 {
     rule = new Rules.DistanceFromBoids_Rule();
     boid = new Boid(new Vector2(), new Vector2());
     boids = new List<Interfaces.Boid_Interface>();
     boids.Add(boid);
 }
 public void Test_Constructor()
 {
     rule = new Rules.DistanceFromBoids_Rule();
 }