public void SeqInsert(ref Sequence seq, RulerWipeData wipeData)
 {
     seq.Insert(
         wipeData.StartTime,
         DOTween.To(() => wipeData.Ruler.WipeAmount,
                    x => wipeData.Ruler.WipeAmount = x,
                    1f, wipeData.Duration).
         SetEase(wipeData.EaseType)
         );
 }
	public static Sequence SeqInsert (this Sequence seq, RulerWipeData wipeData)
	{
		seq.Insert (
			wipeData.StartTime,
			DOTween.To (() => wipeData.Ruler.WipeAmount,
						x => wipeData.Ruler.WipeAmount = x,
						1f, wipeData.Duration).
						SetEase (wipeData.EaseType)
		);
		return seq;
	}
Example #3
0
 public static Sequence SeqInsert(this Sequence seq, RulerWipeData wipeData)
 {
     seq.Insert(
         wipeData.StartTime,
         DOTween.To(() => wipeData.Ruler.WipeAmount,
                    x => wipeData.Ruler.WipeAmount = x,
                    1f, wipeData.Duration).
         SetEase(wipeData.EaseType)
         );
     return(seq);
 }
	public void SeqInsert (ref Sequence seq, RulerWipeData wipeData)
	{
		seq.Insert (
			wipeData.StartTime,
			DOTween.To (() => wipeData.Ruler.WipeAmount,
						x => wipeData.Ruler.WipeAmount = x,
						1f, wipeData.Duration).
						SetEase (wipeData.EaseType)
		);
	}