public void SeqInsert(ref Sequence seq, RulerWipeData wipeData) { seq.Insert( wipeData.StartTime, DOTween.To(() => wipeData.Ruler.WipeAmount, x => wipeData.Ruler.WipeAmount = x, 1f, wipeData.Duration). SetEase(wipeData.EaseType) ); }
public static Sequence SeqInsert (this Sequence seq, RulerWipeData wipeData) { seq.Insert ( wipeData.StartTime, DOTween.To (() => wipeData.Ruler.WipeAmount, x => wipeData.Ruler.WipeAmount = x, 1f, wipeData.Duration). SetEase (wipeData.EaseType) ); return seq; }
public static Sequence SeqInsert(this Sequence seq, RulerWipeData wipeData) { seq.Insert( wipeData.StartTime, DOTween.To(() => wipeData.Ruler.WipeAmount, x => wipeData.Ruler.WipeAmount = x, 1f, wipeData.Duration). SetEase(wipeData.EaseType) ); return(seq); }
public void SeqInsert (ref Sequence seq, RulerWipeData wipeData) { seq.Insert ( wipeData.StartTime, DOTween.To (() => wipeData.Ruler.WipeAmount, x => wipeData.Ruler.WipeAmount = x, 1f, wipeData.Duration). SetEase (wipeData.EaseType) ); }