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C# (CSharp) RuleManager.GetWeaponDamage Examples
Programming Language:
C# (CSharp)
Class/Type:
RuleManager
Method/Function:
GetWeaponDamage
Examples at hotexamples.com:
1
C# (CSharp) RuleManager.GetWeaponDamage - 1 examples found
. These are the top rated real world C# (CSharp) examples of
RuleManager.GetWeaponDamage
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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AddRule(8)
AddRules(4)
ApplyRule(4)
DisableRule(4)
EnableRule(4)
DeleteRule(3)
CheckAllRules(3)
getRule(3)
GetByID(3)
GetManager(3)
GetNamedRule(3)
GetRules(3)
GameWon(2)
GetInstance(2)
DeleteAsync(2)
DeclineAlert(2)
Clone(2)
AcceptAlert(2)
ApplyRulesToUser(2)
BackToMain(1)
GetList(1)
GetAllProblemRules(1)
GetAllRules(1)
GetApplyCandidates(1)
AddRingToPin(1)
GetCurrentAim(1)
GetDomainObjectFields(1)
GetDomainObjects(1)
GetHitPoints(1)
GetHoldRule(1)
AddRallyCount(1)
GetListByTaskID(1)
GetActions(1)
AddPlayerScore(1)
AddOtherScore(1)
GetParameterEditor(1)
GetProblemRule(1)
GetRule(1)
GetRulePoint(1)
AddOrUpdateAsync(1)
GetRulesFromFiles(1)
GetValidationRule(1)
GetWeaponDamage(1)
GetAllHoldRules(1)
GameRunning(1)
AddRulesFromUser(1)
AllRingsPlaced(1)
CalcAppliedFieldScore(1)
ChangeToBlue(1)
ChangeToRed(1)
Frequently Used Methods
AddRule (8)
AddRules (4)
ApplyRule (4)
DisableRule (4)
EnableRule (4)
DeleteRule (3)
CheckAllRules (3)
getRule (3)
GetByID (3)
GetManager (3)
Frequently Used Methods
GetNamedRule (3)
GetRules (3)
GameWon (2)
GetInstance (2)
DeleteAsync (2)
DeclineAlert (2)
Clone (2)
AcceptAlert (2)
ApplyRulesToUser (2)
BackToMain (1)
GetList (1)
GetAllProblemRules (1)
GetAllRules (1)
GetApplyCandidates (1)
AddRingToPin (1)
GetCurrentAim (1)
GetDomainObjectFields (1)
GetDomainObjects (1)
GetHitPoints (1)
GetHoldRule (1)
Frequently Used Methods
GetList (1)
GetAllProblemRules (1)
GetAllRules (1)
GetApplyCandidates (1)
AddRingToPin (1)
GetCurrentAim (1)
GetDomainObjectFields (1)
GetDomainObjects (1)
GetHitPoints (1)
GetHoldRule (1)
AddRallyCount (1)
GetListByTaskID (1)
GetActions (1)
AddPlayerScore (1)
AddOtherScore (1)
GetParameterEditor (1)
GetProblemRule (1)
GetRule (1)
GetRulePoint (1)
AddOrUpdateAsync (1)
GetRulesFromFiles (1)
GetValidationRule (1)
GetWeaponDamage (1)
GetAllHoldRules (1)
GameRunning (1)
AddRulesFromUser (1)
AllRingsPlaced (1)
CalcAppliedFieldScore (1)
ChangeToBlue (1)
ChangeToRed (1)
Frequently Used Methods
AddRallyCount (1)
GetListByTaskID (1)
GetActions (1)
AddPlayerScore (1)
AddOtherScore (1)
GetParameterEditor (1)
GetProblemRule (1)
GetRule (1)
GetRulePoint (1)
AddOrUpdateAsync (1)
GetRulesFromFiles (1)
GetValidationRule (1)
GetWeaponDamage (1)
GetAllHoldRules (1)
GameRunning (1)
AddRulesFromUser (1)
AllRingsPlaced (1)
CalcAppliedFieldScore (1)
ChangeToBlue (1)
ChangeToRed (1)
CheckRulesForProperty (1)
ApplyRuleToActiveUsers (1)
CmdPlayerKilled (1)
ConnectRules (1)
CreateAsync (1)
CreateRuleFromSystemView (1)
CreateTextRule (1)
Delete (1)
BlockByJid (1)
AddTurn (1)
AddToSet (1)
Add (1)
AddShared (1)
DismissAlert (1)
AddSet (1)
ExecuteAsync (1)
FindAllAsync (1)
FindByIdAsync (1)
First (1)
Follow (1)
Example #1
0
Show file
File:
PlayerCharacter.cs
Project:
HildaHay/NetworkGame
public int GetDamage() { return(ruleManager.GetWeaponDamage()); }
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