Example #1
0
    void Awake()
    {
        if (Self == null)
        {
            Self = this;
        }
        MustHaveTarget            = (spell, caster, target) => caster.Target != null;
        MustRespectGlobalCooldown = (spell, caster, target) => caster.GlobalCooldownRemaining <= 0;
        CantCastWhileCasting      = (spell, caster, target) => caster.State != State.casting;

        DefaultSpellRuleCheck = new List <RuleCheck> {
            MustHaveTarget,
            //(spell, caster, target) => spell.manaCost <= caster.mana,
            (spell, caster, target) => (target.transform.position - caster.transform.position).magnitude < spell.Range.Get(),
            //(spell, caster, target) => caster.velocity == Vector3.zero,
            (spell, caster, target) => spell.Ammo.GetVal() > 0,
            (spell, caster, target) => spell.IsReady(),
            //MustRespectGlobalCooldown,
            CantCastWhileCasting
        };
    }
Example #2
0
        public static HashMap <int, List <HtmlInputText> > RuleCompile(HashMap <int, List <HtmlInputText> > data, RuleCheck rule, bool isFullDay, List <HtmlInputText> distinctElements)
        {
            switch (rule)
            {
            case RuleCheck.OneHalfDayShift:
                return(RuleZero(data, isFullDay, distinctElements));

            case RuleCheck.NoTwoNoonShift:
                return(RuleOne(data, isFullDay, distinctElements));

            case RuleCheck.OneDayInTwoWeeks:
                return(RuleTwo(data, isFullDay, distinctElements));

            case RuleCheck.TwoDaysExemption:
                break;
            }
            return(data);
        }