//void OnCollisionEnter2D(Collision2D other)
    //{
    //    RubyController player = other.gameObject.GetComponent<RubyController>();

    //    if (player != null)
    //    {
    //        player.ChangeHeath(-1);
    //    }
    //}
    void OnTriggerEnter2D(Collider2D other)
    {
        RubyController controller = other.GetComponent <RubyController>();

        if (controller != null)
        {
            controller.ChangeHeath(-1);
        }
    }
Example #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        RubyController rubyController = collision.GetComponent <RubyController>();

        if (rubyController != null)
        {
            if (rubyController.heath < rubyController.maxHeath)
            {
                rubyController.ChangeHeath(1);
                Destroy(gameObject);
                rubyController.PlaySound(collectedClip);
            }
        }
        //Debug.Log("emter player" + collision);
    }