/************************************************************************************************/

    private void RotateLayerClockwise(int layer, RubiksCubeModel fullCubeModel)
    {
        for (var x = 0; x < 3; x++)
        {
            for (var y = 0; y < 3; y++)
            {
                fullCubeModel.GetRubiksCubeBlock(x, y, layer).RotateCube(Vector3.zero, Vector3.up, fullCubeController.GetRotationDegree() * Time.deltaTime);
            }
        }
    }