public void OnGet() { Room = _rgl.Play(0); }
public void OnGet(int path) { Stats = _rpgLogic.Stats; location = _rpgLogic.Play(path); }
public void OnGet(int to) { _sessionstorage.SetLocationId(to); Location = _rpglogic.Play(); Stats = _rpglogic.GetStats(); }
public void OnGet(int to) { Player = _rgl.Player; Room = _rgl.Play(to); }