public Dracula() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Dracula"; Title = "the master vampire"; Body = 311; BaseSoundID = 0x47D; SetStr(1096, 1185); SetDex(86, 175); SetInt(686, 775); SetHits(350, 400); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 80, 90); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 60, 70); SetSkill(SkillName.EvalInt, 80.1, 100.0); SetSkill(SkillName.Magery, 80.1, 100.0); SetSkill(SkillName.Meditation, 52.5, 75.0); SetSkill(SkillName.MagicResist, 100.5, 150.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Wrestling, 97.6, 100.0); Fame = 22500; Karma = -22500; VirtualArmor = 70; if (1 == Utility.RandomMinMax(0, 2)) { LootChest MyChest = new LootChest(Server.Misc.IntelligentAction.FameBasedLevel(this)); MyChest.Name = "Dracula's Chest"; MyChest.Hue = 0x485; PackItem(MyChest); } if (1 == Utility.RandomMinMax(0, 3)) { PackItem(new DraculaSword()); } else { RoyalSword sword = new RoyalSword(); sword.Hue = 0x497; PackItem(sword); } }
public override void OnDeath(Container c) { base.OnDeath(c); Mobile killer = this.LastKiller; if (killer != null) { if (killer is BaseCreature) { killer = ((BaseCreature)killer).GetMaster(); } if (killer is PlayerMobile) { if (GetPlayerInfo.LuckyKiller(killer.Luck) && Utility.RandomMinMax(1, 4) == 1) { switch (Utility.RandomMinMax(0, 8)) { case 0: Item loot1 = new PlateChest(); loot1.Name = "tunic"; MorphingItem.MorphMyItem(loot1, "IGNORED", "Grundul Varg's", "IGNORED", MorphingTemplates.TemplateGrundulVarg("armors")); c.DropItem(loot1); break; case 1: Item loot2 = new PlateArms(); loot2.Name = "arms"; MorphingItem.MorphMyItem(loot2, "IGNORED", "Grundul Varg's", "IGNORED", MorphingTemplates.TemplateGrundulVarg("armors")); c.DropItem(loot2); break; case 2: Item loot3 = new PlateLegs(); loot3.Name = "leggings"; MorphingItem.MorphMyItem(loot3, "IGNORED", "Grundul Varg's", "IGNORED", MorphingTemplates.TemplateGrundulVarg("armors")); c.DropItem(loot3); break; case 3: Item loot4 = new PlateGorget(); loot4.Name = "gorget"; MorphingItem.MorphMyItem(loot4, "IGNORED", "Grundul Varg's", "IGNORED", MorphingTemplates.TemplateGrundulVarg("armors")); c.DropItem(loot4); break; case 4: Item loot5 = new PlateGloves(); loot5.Name = "guantlets"; MorphingItem.MorphMyItem(loot5, "IGNORED", "Grundul Varg's", "IGNORED", MorphingTemplates.TemplateGrundulVarg("armors")); c.DropItem(loot5); break; case 5: Item loot6 = new OrcHelm(); loot6.Name = "helm"; MorphingItem.MorphMyItem(loot6, "IGNORED", "Grundul Varg's", "IGNORED", MorphingTemplates.TemplateGrundulVarg("armors")); c.DropItem(loot6); break; case 6: Item loot7 = new RoyalSword(); loot7.Name = "sword"; MorphingItem.MorphMyItem(loot7, "IGNORED", "Grundul Varg's", "IGNORED", MorphingTemplates.TemplateGrundulVarg("weapons")); c.DropItem(loot7); break; case 7: Item loot8 = new ChaosShield(); loot8.Name = "shield"; MorphingItem.MorphMyItem(loot8, "IGNORED", "Grundul Varg's", "IGNORED", MorphingTemplates.TemplateGrundulVarg("armors")); c.DropItem(loot8); break; case 8: Item loot9 = Loot.RandomJewelry(); MorphingItem.MorphMyItem(loot9, "IGNORED", "Grundul Varg's", "IGNORED", MorphingTemplates.TemplateGrundulVarg("misc")); c.DropItem(loot9); break; } } } } }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public static Item CreateMetalWeapon() { Item item = null; int nType = Utility.RandomMinMax(0, 41); switch (nType) { case 1: item = new Cutlass(); item.Name = "cutlass"; break; case 2: item = new Katana(); item.Name = "katana"; break; case 3: item = new Kryss(); item.Name = "kryss"; break; case 4: item = new Broadsword(); item.Name = "broadsword"; break; case 5: item = new Longsword(); item.Name = "longsword"; break; case 6: item = new ThinLongsword(); item.Name = "longsword"; break; case 7: item = new VikingSword(); item.Name = "barbarian sword"; break; case 8: item = new Scimitar(); item.Name = "scimitar"; break; case 9: item = new BoneHarvester(); item.Name = "sickle"; break; case 10: item = new CrescentBlade(); item.Name = "crescent blade"; break; case 11: item = new DoubleBladedStaff(); item.Name = "bladed staff"; break; case 12: item = new Lance(); item.Name = "lance"; break; case 13: item = new Pike(); item.Name = "pike"; break; case 14: item = new Scythe(); item.Name = "scythe"; break; case 15: item = new Dagger(); item.Name = "dagger"; break; case 16: item = new HammerPick(); item.Name = "hammer pick"; break; case 17: item = new Mace(); item.Name = "mace"; break; case 18: item = new Maul(); item.Name = "maul"; break; case 19: item = new WarHammer(); item.Name = "war hammer"; break; case 20: item = new WarMace(); item.Name = "war mace"; break; case 21: item = new ExecutionersAxe(); item.Name = "great axe"; break; case 22: item = new BattleAxe(); item.Name = "battle axe"; break; case 23: item = new TwoHandedAxe(); item.Name = "two-handed axe"; break; case 24: item = new Axe(); item.Name = "axe"; break; case 25: item = new DoubleAxe(); item.Name = "double axe"; break; case 26: item = new RoyalSword(); item.Name = "royal sword"; break; case 27: item = new LargeBattleAxe(); item.Name = "large battle axe"; break; case 28: item = new WarAxe(); item.Name = "war axe"; break; case 29: item = new Bardiche(); item.Name = "bardiche"; break; case 30: item = new Halberd(); item.Name = "halberd"; break; case 31: item = new Pitchfork(); item.Name = "trident"; break; case 32: item = new ShortSpear(); item.Name = "short spear"; break; case 33: item = new Spear(); item.Name = "spear"; break; case 34: item = new NoDachi(); item.Name = "no dachi"; break; case 35: item = new Wakizashi(); item.Name = "wakizashi"; break; case 36: item = new Tetsubo(); item.Name = "tetsubo"; break; case 37: item = new Lajatang(); item.Name = "lajatang"; break; case 38: item = new Daisho(); item.Name = "daisho"; break; case 39: item = new Tekagi(); item.Name = "tekagi"; break; case 40: item = new Kama(); item.Name = "kama"; break; case 41: item = new Sai(); item.Name = "sai"; break; } return(item); }