public HarmfulSpellRoutine(RoutineBrain brain, int priority, string spellName, float range) : base(brain, priority, spellName, range) { }
public ElementalShamanRoutineScript() : base("Elemental Shaman", "Routine") { routine = new ElementalShamanRoutine(); }
public SpellRoutine(RoutineBrain brain, int priority, string spellName, float range = 5f) : base(brain, priority) { this.SpellName = spellName; this.Range = range; }
public SpellRoutine(RoutineBrain brain, int priority, string spellName, float range = 5f) : base(brain, priority) { SpellName = spellName; Range = range; }
public StarterMageRoutineScript() : base("Starter Mage", "Routine") { routine = new StarterMageRoutine(); }
public EarthShock(RoutineBrain brain, int priority) : base(brain, priority, "Earth Shock", 25) { }
public Thunderstorm(RoutineBrain brain, int priority) : base(brain, priority, "Thunderstorm", 12) { }
public Shield(RoutineBrain brain, int priority) : base(brain, priority, "Lightning Shield", 6) { }
public FlameShock(RoutineBrain brain, int priority) : base(brain, priority, "Flame Shock", 25) { }