public BCOM.Matrix3d getRotation() { BCOM.Matrix3d rot; rot.RowX = App.Point3dFromXYZ( OrientationMatrix_x0, OrientationMatrix_x1, OrientationMatrix_x2); //rot.RowX = RoundTool.roundExt(rot.RowX, 5, 10, 0); rot.RowX = RoundTool.roundExt(rot.RowX, 0.00001); rot.RowY = App.Point3dFromXYZ( OrientationMatrix_y0, OrientationMatrix_y1, OrientationMatrix_y2); rot.RowY = RoundTool.roundExt(rot.RowY, 0.00001); //rot.RowY = RoundTool.roundExt(rot.RowY, 5, 10, 0); rot.RowZ = App.Point3dFromXYZ( OrientationMatrix_z0, OrientationMatrix_z1, OrientationMatrix_z2); rot.RowZ = RoundTool.roundExt(rot.RowZ, 0.00001); //rot.RowZ = RoundTool.roundExt(rot.RowZ, 5, 10, 0); return(rot); }
public void SetRefPoint(int index, string coords) { BCOM.Point3d?pointInfo = ElementHelper.GetPoint3d(coords); if (!pointInfo.HasValue) { RefPoints[index] = null; } else if (index < RefPoints.Length) { BCOM.Point3d pt = RoundTool.roundExt( pointInfo.Value, /* 5 ΠΌΠΌ */ 5 / UOR.activeSubPerMaster); RefPoints[index] = pt; } }
private BCOM.Matrix3d getRotation_(XDocument xdoc) { BCOM.Matrix3d rot = App.Matrix3dIdentity(); foreach (XElement tag in xdoc.Root.Elements()) { string tagName = tag.Name.LocalName; if (!tagName.IsMatch("(P3DEquipment)|(P3DHangerPipeSupport)")) { continue; } foreach (XElement node in tag.Elements()) { string name = node.Name.LocalName; if (name.IsMatch("OrientationMatrix")) { if (name.IsMatch("x0$")) { rot.RowX.X = node.Value.ToDouble(); } else if (name.IsMatch("x1$")) { rot.RowX.Y = node.Value.ToDouble(); } else if (name.IsMatch("x2$")) { rot.RowX.Z = node.Value.ToDouble(); } else if (name.IsMatch("y0$")) { rot.RowY.X = node.Value.ToDouble(); } else if (name.IsMatch("y1$")) { rot.RowY.Y = node.Value.ToDouble(); } else if (name.IsMatch("y2$")) { rot.RowY.Z = node.Value.ToDouble(); } else if (name.IsMatch("z0$")) { rot.RowZ.X = node.Value.ToDouble(); } else if (name.IsMatch("z1$")) { rot.RowZ.Y = node.Value.ToDouble(); } else if (name.IsMatch("z2$")) { rot.RowZ.Z = node.Value.ToDouble(); } } } } rot.RowX = RoundTool.roundExt(rot.RowX, 0.00001); rot.RowY = RoundTool.roundExt(rot.RowY, 0.00001); rot.RowZ = RoundTool.roundExt(rot.RowZ, 0.00001); return(rot); }