public void StartGame() { AssignAttributes(); BuildPlayerArray(); roundManager.CreatePlayers(playerList); roundManager.currentState = RoundManager.GameState.PLAYER1; GameObject.Find("ScoreTotal").GetComponent <Text> ().text = "/ " + GameObject.Find("GameManager").GetComponent <GameManager> ().totalScore; GameObject.Find("SetupGame").SetActive(false); GameObject.Find("Undo").SetActive(false); }