public void PlayerInJailRollsDoublesToGetOut() { var mockDice = new Mock <IDice>(); mockDice.Setup(d => d.RollResults).Returns(4); mockDice.Setup(d => d.Doubles).Returns(true); var board = new Board(banker, mockDice.Object); var turnHandler = new TurnHandler(board, banker, mockDice.Object); var roundHandler = new RoundHandler(turnHandler); var testGame = new Game(banker, roundHandler); var playerCar = testGame.CreatePlayerAccount("Car"); board.SendPlayerToJail(playerCar); List <TurnEventArgs> playerTurns = new List <TurnEventArgs>(); turnHandler = new TurnHandler(board, banker, mockDice.Object); turnHandler.TurnFinished += (s, e) => { if (e.Player.Equals(playerCar)) { playerTurns.Add(e); } }; var cashBeforeTurn = banker.GetPlayerBalance(playerCar); turnHandler.TakeTurn(playerCar, 0, 0); Assert.AreEqual(14, playerCar.Location); Assert.IsFalse(playerCar.InJail); Assert.AreEqual(0 + 160, cashBeforeTurn - banker.GetPlayerBalance(playerCar)); }
public void PlayerContinuoslyRollsDoubles_EndsUpInJail() { var mockDice = new Mock <IDice>(); mockDice.Setup(d => d.RollResults).Returns(4); mockDice.Setup(d => d.Doubles).Returns(true); var board = new Board(banker, mockDice.Object); var turnHandler = new TurnHandler(board, banker, mockDice.Object); var roundHandler = new RoundHandler(turnHandler); var testGame = new Game(banker, roundHandler); var playerCar = testGame.CreatePlayerAccount("Car"); var playerHorse = testGame.CreatePlayerAccount("Horse"); var playerIron = testGame.CreatePlayerAccount("Iron"); List <TurnEventArgs> playerTurns = new List <TurnEventArgs>(); turnHandler = new TurnHandler(board, banker, mockDice.Object); turnHandler.TurnFinished += (s, e) => { if (e.Player.Equals(playerCar)) { playerTurns.Add(e); } }; turnHandler.TakeTurn(playerCar, 0, 0); var jailLocation = 10; Assert.AreEqual(3, playerTurns[0].GoAgainCount); Assert.AreEqual(jailLocation, playerCar.Location); Assert.IsTrue(playerCar.InJail); }
public void PlayerRollsDoublesLandsOnGoToJailDoesNotGoAgain() { var mockDice = new Mock <IDice>(); mockDice.Setup(d => d.RollResults).Returns(4); mockDice.Setup(d => d.Doubles).Returns(true); var board = new Board(banker, mockDice.Object); var turnHandler = new TurnHandler(board, banker, mockDice.Object); var roundHandler = new RoundHandler(turnHandler); var testGame = new Game(banker, roundHandler); var playerCar = testGame.CreatePlayerAccount("Car"); playerCar.Location = 26; var cashBeforeTurn = banker.GetPlayerBalance(playerCar); turnHandler = new TurnHandler(board, banker, mockDice.Object); List <TurnEventArgs> playerTurns = new List <TurnEventArgs>(); turnHandler.TurnFinished += (s, e) => { if (e.Player.Equals(playerCar)) { playerTurns.Add(e); } }; turnHandler.TakeTurn(playerCar, 0, 0); var jailLocation = 10; Assert.AreEqual(0, playerTurns[0].GoAgainCount); Assert.AreEqual(jailLocation, playerCar.Location); Assert.IsTrue(playerCar.InJail); Assert.AreEqual(0, cashBeforeTurn - banker.GetPlayerBalance(playerCar)); }
private void Start() { PopularityPercentage = StartingPopularityPercentage; roundHandler = FindObjectOfType <RoundHandler>(); roundHandler.OnRoundStart += OnRoundStart; roundHandler.OnRoundEnd += OnRoundEnd; }
public void PlayerGoesToJailDoesNotCollect200ForPassingGo() { var mockDice = new Mock <IDice>(); mockDice.Setup(d => d.RollResults).Returns(3); mockDice.Setup(d => d.Doubles).Returns(false); var board = new Board(banker, mockDice.Object); var turnHandler = new TurnHandler(board, banker, mockDice.Object); var roundHandler = new RoundHandler(turnHandler); var testGame = new Game(banker, roundHandler); var playerCar = testGame.CreatePlayerAccount("Car"); playerCar.Location = 27; var cashBeforeTurn = banker.GetPlayerBalance(playerCar); board.AdvancePlayerOnBoard(playerCar, 3); var jailLocation = 10; Assert.AreEqual(jailLocation, playerCar.Location); Assert.IsTrue(playerCar.InJail); Assert.AreEqual(0, cashBeforeTurn - banker.GetPlayerBalance(playerCar)); }
public GrappachuStrategy() : base(StrategyName) { _watcher = new Watcher(); _roundHandler = new P4R4Handler(); _roundHandler .SetSuccessor(new DefaultRoundHandler()); }
static void Main(string[] args) { Console.WriteLine("\U0001F0D1"); Console.WriteLine(Encoding.UTF8.GetString(Encoding.UTF8.GetBytes("\U0001F0D1"))); var handler = new RoundHandler(); handler.Start(); }
// Use this for initialization void Start() { curRound = 0; roundReady = true; gold = startGold; move = false; distance = 0; nextRoundButton.onClick.AddListener(startNextRound); roundHandler = this; }
public void TestInitialize() { dice = new Dice(); banker = new Banker(); board = new Board(banker, dice); var turnHandler = new TurnHandler(board, banker, dice); var roundHandler = new RoundHandler(turnHandler); game = new Game(banker, roundHandler); player = game.CreatePlayerAccount("Test"); }
public void TestInitialize() { dice = new Dice(); board = new Board(banker, dice); var turnHandler = new TurnHandler(board, banker, dice); var roundHandler = new RoundHandler(turnHandler); var game = new Game(banker, roundHandler); car = game.CreatePlayerAccount("Car"); horse = game.CreatePlayerAccount("Horse"); }
public void TestInitialize() { mockDice = new Mock <IDice>(); board = new Board(banker, mockDice.Object); var turnHandler = new TurnHandler(board, banker, mockDice.Object); var roundHandler = new RoundHandler(turnHandler); game = new Game(banker, roundHandler); player = game.CreatePlayerAccount("Test"); }
private void RegisterEvents() { RoundHandler = new RoundHandler(); PlayerHandler = new PlayerHandler(this); EXILED.Events.RoundRestartEvent += RoundHandler.OnRoundRestart; EXILED.Events.ConsoleCommandEvent += PlayerHandler.OnConsoleCommand; EXILED.Events.RemoteAdminCommandEvent += PlayerHandler.OnRemoteAdminCommand; EXILED.Events.PlayerJoinEvent += PlayerHandler.OnPlayerJoin; EXILED.Events.PlayerLeaveEvent += PlayerHandler.OnPlayerLeave; }
// Update is called once per frame void Update() { RoundHandler roundHandlerScript = RoundHandler.GetComponent <RoundHandler>(); if (roundHandlerScript.CanFire()) { imageComponent.sprite = enabledSprite; } else { imageComponent.sprite = disabledSprite; } }
// Use this for initialization void Start() { curRound = 0; roundReady = true; gold = startGold; move = false; distance = 0; nextRoundButton.onClick.AddListener(startNextRound); roundHandler = this; EnemiesRemainingText.text = RoundEnemyCounts[curRound] + " enemies next"; }
public void PlayGameWithLessThan2Players_ExceptionShouldBeThrown() { var board = new Board(banker, dice); var turnHandler = new TurnHandler(board, banker, dice); var roundHandler = new RoundHandler(turnHandler); Game testGame = new Game(banker, roundHandler); testGame.CreatePlayerAccount("Car"); var round = 1; testGame.Play(round); }
public Round(List <Charakter> particioners) { Count = 1; Console.WriteLine(String.Format("Round {0} has started", Count)); Particioners = new List <CharakterOrder>(particioners.Capacity); foreach (Charakter charakter in particioners) { Particioners.Add(new CharakterOrder(charakter)); } Particioners.Sort(new GFG()); RoundHandler.ShowParticioners(this); Charakter subscribedObject = this.PickCharakter(); subscribedObject.Event += ProveActionEconomy; }
public void PlayerLandsOnGoToJailEndsUpVisitingJail() { var banker = new Banker(); var dice = new Dice(); var board = new Board(banker, dice); var goToJail = new GoToJail(30, "Go To Jail", 10); var turnHandler = new TurnHandler(board, banker, dice); var roundHandler = new RoundHandler(turnHandler); var game = new Game(banker, roundHandler); var player = game.CreatePlayerAccount("Car"); goToJail.Land(player); Assert.AreEqual(10, player.Location); }
public void TestInitialize() { dice = new Dice(); banker = new Banker(); board = new Board(banker, dice); var turnHandler = new TurnHandler(board, banker, dice); var roundHandler = new RoundHandler(turnHandler); game = new Game(banker, roundHandler); electric = board.GetNextSpace(11) as UtilityProperty; water = board.GetNextSpace(27) as UtilityProperty; player = game.CreatePlayerAccount("Car"); horse = game.CreatePlayerAccount("Horse"); }
public void PlayerSpendsThreeTurnsInJailPays50ToGetOut() { var mockDice = new Mock <IDice>(); mockDice.Setup(d => d.RollResults).Returns(3); mockDice.Setup(d => d.Doubles).Returns(false); var board = new Board(banker, mockDice.Object); var turnHandler = new TurnHandler(board, banker, mockDice.Object); var roundHandler = new RoundHandler(turnHandler); var testGame = new Game(banker, roundHandler); var playerCar = testGame.CreatePlayerAccount("Car"); board.SendPlayerToJail(playerCar); turnHandler = new TurnHandler(board, banker, mockDice.Object); List <TurnEventArgs> playerTurns = new List <TurnEventArgs>(); turnHandler.TurnFinished += (s, e) => { if (e.Player.Equals(playerCar)) { playerTurns.Add(e); } }; var jailLocation = 10; turnHandler.TakeTurn(playerCar, 0, 0); Assert.AreEqual(jailLocation, playerCar.Location); Assert.IsTrue(playerCar.InJail); Assert.AreEqual(1500, banker.GetPlayerBalance(playerCar)); turnHandler.TakeTurn(playerCar, 1, 0); Assert.AreEqual(jailLocation, playerCar.Location); Assert.IsTrue(playerCar.InJail); Assert.AreEqual(1500, banker.GetPlayerBalance(playerCar)); var cashBeforeTurn = banker.GetPlayerBalance(playerCar); var costSpace13 = 140; turnHandler.TakeTurn(playerCar, 2, 0); Assert.AreEqual(13, playerCar.Location); Assert.IsFalse(playerCar.InJail); Assert.AreEqual(costSpace13 + 50, cashBeforeTurn - banker.GetPlayerBalance(playerCar)); }
public void TestInitialize() { var dice = new Dice(); board = new Board(banker, dice); readingRailRoad = board.GetNextSpace(4) as RailRoadProperty; pennsylvaniaRailRoad = board.GetNextSpace(14) as RailRoadProperty; bAndORailRoad = board.GetNextSpace(24) as RailRoadProperty; shortLineRailRoad = board.GetNextSpace(34) as RailRoadProperty; var turnHandler = new TurnHandler(board, banker, dice); var roundHandler = new RoundHandler(turnHandler); game = new Game(banker, roundHandler); player = game.CreatePlayerAccount("Car"); horse = game.CreatePlayerAccount("Horse"); }
public void OnBuildEnd() { //finishes the build event in order to prevent exceptions Debug.Log("Ended Build"); OnDrag = false; RoundHandler.CheckGold(); //restores layers and lists for selecteddot and selecteddotbefore if (selectedDot != null) { foreach (Connection c in selectedDot.Connections) { c.cube.gameObject.layer = 8; } selectedDot.UpdateList(); selectedDot.UpdateRecognition(); } //restores color of selected fragments foreach (DotFragment fragment in selectedDotBefore.DotFragments) { fragment.SelectColor(true); } foreach (DotFragment fragment in selectedDot.DotFragments) { fragment.SelectColor(true); } if (selectedDotBefore != null) { foreach (Connection c in selectedDotBefore.Connections) { c.cube.gameObject.layer = 8; } selectedDotBefore.UpdateList(); selectedDotBefore.UpdateRecognition(); } clickRegist = null; //Signals to the connections to revert all layers foreach (Connection c in FindObjectsOfType <Connection>()) { c.cube.gameObject.layer = 8; } }
virtual protected void InitGame() { //Init Dealer dealer.Init(); //update players UpdatePlayers(); //init Round Handler _roundHandler = gameObject.AddComponent <RoundHandler>(); _roundHandler.Init(); //if host if (Networking.isHost) { dealer.ShuffleCards(); DispatchHostSelected(); } //add event listeners AddListeners(); }
// Use this for initialization void Start() { gm = this; rm = FindObjectOfType <RoundHandler>(); casm = FindObjectOfType <Casual>(); Tutm = FindObjectOfType <Tutorial>(); Application.targetFrameRate = 1000; QualitySettings.vSyncCount = 0; if (tilling.tillingMode == Tilling.TillingMode.Hexagonal) { HexagonalTilling(tilling.Range, tilling.Radius, tilling.Center); } if (gamemode == GameMode.Casual) { casm.InitializePlayers(); } if (gamemode == GameMode.Tutorial) { Tutm.InitializePlayers(); } RoundHandler.StartGame(); }
void OnClick() { RoundHandler roundHandler = RoundHandler.GetComponent <RoundHandler>(); roundHandler.IsFiring = !roundHandler.IsFiring; }
void EndTurn() { RoundHandler.CheckGold(); RoundHandler.NextPlayer(); }