public override void TickRare() { var comps = AllComps; for (var i = 0; i < comps.Count; i++) { comps[i].CompTickRare(); } if (Spawned && Bugged == false) { if (RottableUtility.GetRotStage(this) == RotStage.Dessicated) { Destroy(DestroyMode.Vanish); return; } if (Map.thingGrid.ThingsListAtFast(Position).Any(thing => thing is Blueprint || thing is Frame)) { Destroy(DestroyMode.Vanish); return; } } comps = InnerPawn.AllComps; for (var i = 0; i < comps.Count; i++) { comps[i].CompTickRare(); } }
public override void TickRare() { var comps = AllComps; for (int i = 0; i < comps.Count; i++) { comps[i].CompTickRare(); } if (Destroyed == false && Bugged == false) { if (RottableUtility.GetRotStage(this) == RotStage.Dessicated) { Destroy(DestroyMode.Vanish); return; } } comps = InnerPawn.AllComps; for (int i = 0; i < comps.Count; i++) { comps[i].CompTickRare(); } }