public RocketBody() : base() { translationEngine = 0; rotationEngine = 0; dImpulsPerSecond = 15; dMomentumPerSecond = Math.PI / 20; }
public RocketBody(MaterialPoint mp, RotatCharacter rc) : base(mp, rc) { translationEngine = 0; rotationEngine = 0; dImpulsPerSecond = 15; dMomentumPerSecond = Math.PI / 20; }
public Rocket() : base() { phisObj = new RocketBody(); phisObj.mass = 100; phisObj.inertMoment = 100; phisObj.angulVel = 0; translationEngine = 0; rotationEngine = 0; NormdImpulsPerSecond = 10; NormdMomentumPerSecond = Math.PI / 10; }