private void CastSkill(ActionCode action, Vector3 lookPoint, float duration) { m_PlayerActionState.SetActionStateForSeconds(action, duration); m_PlayerRotationController.LookAtPoint(lookPoint, duration); }
private void CastSkill(ActionCode action, Vector3 lookPoint, float duration) { m_PlayerActionState.SetActionStateForSeconds(action, duration); m_PlayerRotationController.LookAtPoint(lookPoint, duration); }