//public bool otherPanelOpen; // Use this for initialization void Start() { planetRotation = Random.Range(0, 360); // Assign a Game Manager if there is not one if (gameMng == null) { gameMng = this.gameObject.GetComponent <GameManager>(); } globalMng = FindObjectOfType <GlobalManager>(); // Assign initial values intPlayerScore = 0; blnAllPlanetsAlive = true; // Assign objects to the game manager objPlanet[intCurrentPlanetIndex].blnCurrent = true; player = FindObjectOfType <RotatePlayer>(); arrSpawners = FindObjectsOfType <RiftEnemySpawnner>(); // Assign the win and lose texts gameOverPanel.SetActive(true); winText = GameObject.FindGameObjectsWithTag("Win"); loseText = GameObject.FindGameObjectsWithTag("Lose"); alivePlanetRewards = GameObject.FindGameObjectsWithTag("Alive"); deadPlanetRewards = GameObject.FindGameObjectsWithTag("Dead"); FlipWinLossTexts(deadPlanetRewards, alivePlanetRewards); gameOverPanel.SetActive(false); currentLevel = SceneManager.GetActiveScene().name.ToString(); }
private void Start() { rotatePlayer = GameObject.FindGameObjectWithTag("VirtualCamera").GetComponent <RotatePlayer>(); }
private void Start() { myView = GetComponent <PhotonView>(); rp = GetComponent <RotatePlayer>(); }
private void Start() { _instance = this; _anim = GetComponent <Animator>(); }