protected override void Excute(SimpleEntity entity) { SpeedComponent sp = entity.GetComponent<SpeedComponent>(); RotaComponet rc = entity.GetComponent<RotaComponet>(); rc.go.transform.Rotate(UnityEngine.Vector3.forward,sp.speed); sp.speed += 0.01f; entity.ReFreshComponent(sp); }
protected override void Excute(SimpleEntity entity) { RotaComponet rc = entity.GetComponent<RotaComponet>(); rc.go.transform.Rotate(UnityEngine.Vector3.up, 1); }