public void ShotBullet() { CopyRope = Instantiate(Rope, transform.position, Quaternion.identity); ropeSimulate = CopyRope.GetComponent <RopeSimulate>(); CopyRope.transform.parent = transform; //初期化 引数(origin,tail) ropeSimulate.InitPosition(transform.position, getPlayerPosition); //最初は物理挙動off ropeSimulate.SimulationStop(); MoveToTarget_(transform.position, point); }
public void ShotBullet() { CopyRope = Instantiate(Rope, transform.position, Quaternion.identity); ropeSimulate = CopyRope.GetComponent <RopeSimulate>(); ropeOrigin = CopyRope.transform.FindChild("Origin").transform.GetComponent <Transform>(); ropeOrigin.GetComponent <SphereCollider>().enabled = false; CopyRope.transform.parent = transform; //初期化 引数(origin,tail) ropeSimulate.InitPosition(transform.position, getPlayerPosition); //最初は物理挙動off ropeSimulate.SimulationStop(); MoveToTarget_(transform.position, point); }